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Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!

Report RSS Blog #112

It's been awhile since we posted any news... In blog 112 we have the new and improved Atreides Sand Bike, the Harkonnen Missile Launcher and some new shots of a map in progress called Shield Wall.

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Hello and welcome to this long overdue Battle for Dune: War of Assassins blog! It's been a long time since we last posted any form of update but that doesn't mean that we haven't been working. We have been spending a lot of time fixing up models, rigs and trying to get values just right.


Atreides Sand Bike

Looking over most of our old models we felt that some of them really are lacking, such as the Mongoose, Minotaurus and the Sand Bike. So LR01 has been looking at concepts and Westwood renders and is has pretty much finished off our new Sand Bike.

It's looking a lot better, more detailed and the polycount is higher too because the older version really wasn't up to standards compared to our new Mino and Mongoose.

Here's the new model.

Atreides Sand BikeAtreides Sand Bike

As you can see, it's pretty much done.


Harkonnen Missile Launcher

Fz007 has been working on more weapons, this time he has been working on the Harkonnen Missile Launcher. The Harkonnen Trooper's Launcher is more of a Bazooka, it can hold only one rocket in it's chamber at the time, had a medium firing range with medium firepower against vehciles and it's missiles track for Anti Air.

Harkonnen Missile LauncherHarkonnen Missile Launcher

The scope on the second render looks better, it's just light shining off.


BFD_Shield_Wall

Shield Wall is a map that Fluffy_Opossum made about a year or two ago called C&C_Arrakis. I've imported it into 3DS Max and started to rework a lot of the terrain and replace a lot of boolean tunnels which really do kill the map, most of the tunnel replacements are done and most of the main terrain changes are done.

Here is what it looks like so far:

BFD_ShieldWallBFD_ShieldWallBFD_ShieldWallBFD_ShieldWall
Click the images to make them bigger


So where are we?

We have been very busy with mostly fixing all the broken stuff in the game such as balance issues, vehicle and infantry rigs and the odd map/model fix or clean up here and there. We recently also released Alpha 5.2 to our testers who have given us pretty much all the bugs that they could ever find in the current build.

We haven't really been modelling much because there really isn't much left to model up, apart from the weapons. We do still have a few map props to model and a ton of stuff to texture but apart from that we just need to start focusing more on mapping so you guys have more to maps to play on!


Recruitment

Battle for Dune is looking for texture artists, unwrappers, riggers and infantry modellers. If you are interested then please either PM me(TeamWolf) here on Moddb, our site saying why you would like to join the team and some recent work or apply in our recruitment section here.


That's it for this blog, to see all of our other blogs click here. To check out our site and much more, click here.

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