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Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.

Report RSS Worldmap Update Released!

Finally, the big worldmap update has arrived! Battle Brothers has made a huge step towards completion and to how the finished game will play. Below you’ll find a list of all the major changes and additions to Battle Brothers.

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Worldmap Update Released!

Finally, the big worldmap update has arrived!

Battle Brothers has made a huge step towards completion and to how the finished game will play. Below you’ll find a list of all the major changes and additions to the game.

And we're not done yet! Once the dust from the update has settled, we'll return to smaller and more regular updates again so that you're likely to find something new in the game every week. There are several more features (yes, including formations!) and loads of more content we'll be adding until the game leaves Early Access later this year.

As a very small team we depend on your feedback to make this game as good as possible. Please leave us your thoughts and feedback on balancing, progression and gameplay in the forums!

With so many changes, introducing new issues is also pretty much inevitable. If you encounter any bugs, problems or crashes, please let us know in the forum following the instructions there.

Have fun with the update!

New Worldmap

A bigger and all-new procedurally generated worldmap comes with new terrain, oceans and shores, and wild and unexplored parts covered in fog. It’s teeming with life as peasants, caravans, ships, hunters, beasts and many more pursue their goals.

New Settlements

Settlements differ vastly in appearance, size, services they offer, men to hire and goods to buy. Fish is cheapest at fishing villages, more metal-based products can be found at mining settlements and you’ll find men with combat experience at castles.

New Contract Mechanics

Contracts are completely redone. You can now negotiate the terms of payment, and every contract comes with twists to spice things up and keep you on your toes. There’s 9 contracts in the game right now, double the amount of before, and we aim to have several times that for the finished game.

Factions & Relations

Noble houses vie for power and cities are ruled by corrupt councils. Meet the leaders of factions on and off the battlefield, make powerful allies or betray them and feel their wrath. All this in contracts we’ll be adding over the coming months now that the system is in place.

Tracking

All parties travelling the world now leave tracks for you to follow or avoid. Different factions use their own footprints so that you can see at a glance whether it’s humans, orcs or beasts who moved though.

Camping

Make camp to have your men recover from their wounds, repair their equipment and have time pass faster. But be careful, the camp fire will be seen from afar and may attract unwanted attention.

A Proper Introduction

The game now comes with a proper introduction and story to set up the mood and ease you into the open world gameplay with useful advice from other characters.

Additional Music & Sound Effects

Five new music tracks join the already hour-long orchestral soundtrack. Orcs got all of their sounds redone, and the game now has a rich ambient soundscape, from birds, to the wind howling, to people in the streets as you visit one of the many cities of the world.

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Diorrini11
Diorrini11 - - 11 comments

Was waiting for this for a long time now! :D

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***Geroj***
***Geroj*** - - 2,161 comments

Nice, will definitely try it out, hyped from your new videos

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