Brave Battle: World War II is a FPS Mulplayer developed in the Unity engine. The main focus of the project is to ensure immersion, historical acurracy (weapons, locations, etc.) and try to bring good gameplay. Developed sole. Status: in development.
A shader I'm working on that makes the terrain textures blend and the chosen objects. Does not work very well on objects with fully vertical angles. It is very cheap even using 1 more sampler on each object. This is the alternative to using alpha in the shader that can become expensive to perform. Uses a texture drawn from above the terrain only with the basic shading. An improvement would be a baked texture straight from the material where the pixels are in better quality (without mipmaping).