Brave Battle: World War II is a FPS Mulplayer developed in the Unity engine. The main focus of the project is to ensure immersion, historical acurracy (weapons, locations, etc.) and try to bring good gameplay. Developed sole. Status: in development.
Here's the terrain shader demo I've been working on for a month. In the demo it is activated Heightfog (unity legacy image effects) and Volumetric Lights (SlightlyMad), in the demo I show the last jobs that are with colormaps and the shader for roads.
In the demo there are textures of Substance Source, TextureHeaven and MegaScans. Terrain is with grass with high tiling because I have not yet reimplemented the anti-tiling system in this version of the shader. There is still a lot of work to do to reach the AAA level. In the optimization part this is fine, use 67 SetPassCalls with enabled post-effets. Soon I make a playable demo to see if it is possible to use the shader in production.