Brave Battle: World War II is a FPS Mulplayer developed in the Unity engine. The main focus of the project is to ensure immersion, historical acurracy (weapons, locations, etc.) and try to bring good gameplay. Developed sole. Status: in development.
This is the last update I made. Now with heightblending I can make the terrain stay closer to natural. It calculates the min and max of the heighmap (per-texture), then saturates and normalizes to be able to multiply to the wheight of the blend (summed blend). In the next few weeks I will work on the controls for each texture, such as contrast and sharpness.