With the AI finally fleshed out, its time to start populating the world at large. Level design and base building has its own set of challenges but how much fun is that? We're putting the mobs into the world and putting some fun loot on them. Within the next 2 weeks, the salvaging system will be in place for you to disassemble weapons and accessorize as you see fit!
Also!
Early feedback has had alpha testers talk about how much they enjoy the ricochet physics of our weapons, so we've decided to play that up a bit and not only include weapons that utilize more bouncy bullets but also walls that are specifically set up with the idea of bouncing bullets off them to take out particularly hard to get to enemies.
Our first base depicts that, with a large yellow warning wall indicating its a hard metal surface, perfect for rebounding some shells right into entrenched AI!
As always, we're still accepting pre-alpha testers, so hop over to the website to sign up!