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This week, our group has redesigned the four characters. We polished the animation, and we tuned the parameters of these characters through playtesting. We made lots of modifications to our game based on the feedback from our playtesting sessions last week. We worked on the special ability of Ninja. Now Ninja can dash through walls and other game objects. We fixed the bug of the Ninja's dash, which could dash out of the map and get stucked. Now Ninja can dash through enemies and their base to steal gold. Based on the feedback, we find that a cooldown system and a health system are very important. Since many players didn't know when they can cast their abilities and how much damage they made. We add a cooldown bar and a health bar for each character to solve this problem. As for the guidance system, many players coundn't get the abilities of our game characters. We polished the character selection page, and we made cards for all characters, which includes a concise description of their

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