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Who are you, soldier? ​ Get in the boots of a mysterious soldier who has crash-landed in the planet of Basis-9 after being stranded in space for an unknown amount of time, and must now fight for his life while also getting his memory back. What is this planet? Why are it's inhabitants attacking him? Why was he stranded in space in the first place? And most importantly, who is he? Gameplay: As the soldier, go through the multiple military bases and research facilities of your enemies to escape the planet and contact a helping hand, but be careful, as you won't have time to rest unless you are out of danger. Features: This alpha demo features one third of a level to test gameplay against some generic enemies, 5 weapons can be used out of 50, basic interactions with buttons and moving objects, and the basic gameplay for what the entire game will be.

Post news Report RSS Basis-9 War Alpha demo 0.1.0

The update 0.1.0 has arrived, here is the changelog and news about the game!

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Basis-9 War: Update 0.1.0 has arrived!
In this version of Basis-9 War, I've added many cool things, like interactable storage places, dialogue in some places, doors to access areas inside buildings, a quest to free a prisoner that's an apparent ally, and that may be it.

Some media:

Switches and storage boxes, they glow to indicate that they can be interacted with.



Now the weapons at the start of the game are inside a ship's storage unit:


Doors to enter areas inside of buildings:

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What information could this prisoner hold?

prisoner


Complete changelog:

Added objects:

-Blocking zones so that the player doesn't move to certain places.

-Doors that will take the player to locations inside buildings.

-Added prisoner and prison key.-Storage units that have items inside them.

-Two new switch sprites.

-A new optional area with a new enemy inside.

-Added some dialogue in some places.

-Messages that tell the player when a special item has been added to the inventory.

Changed:

-Switches now glow white when they can be used, and display a text to indicate use.

-Slightly nerfed spider robot enemy.

-Changed some tile placement.

-Weapons at the start of the level are no longer out in the floor, but inside a storage unit inside the ship.

-Pause screen now shows the paused game instead of a black background.

-Messages of ammo now get stacked one over the other.

-Weapon swap text is now shown on the bottom right of the screen instead of over the player's head.

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