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[Basement - The Horror] is aa short Indie Horror Game created by one developer- Drymarti. You are a man who want to discover the secret place in his world. When player find the way to underground, he can only trust themself. This very short game is a presentation of McGameStudios. Our year is 2015.

RSS Reviews
6

CHiCKENLiiTTLE says

Agree (1) Disagree

was good but light ran out pretty quickly also the objective was rather confusing. but overall good jumpscares in the beginning got a little stale later on in the game.

3

JohnHorse says

May contain spoilers Agree Disagree

It really had nothing more than a creepy feel and jumpscares.

8

andrei29eu says

Agree Disagree

It gives you chills and it's a good game but I think the game has a bug where you can't advance after a certain point. Anyway I'm looking forward for an update :D

5

Arkas_The_Masked says

Agree Disagree

Okay, so the story idea behind this game is great.
Even though it is a bit distracting at times, I love the hobble effect when you walk, though if it wasn't on purpose, I think it was probably from sticking a camera in an animated character's face. If he got a 3D modeler and animator, this game could be really great. The story at the beginning really helped set the mood, even if it was a little unrelated at points.
-Arkas

3

Ozkaroth says

Agree Disagree

(Jump scare galore)

"Basement - The Horror" starts really well. The intro movie is quite promising, providing us with just enough information about the world we're about to go into in a way that keeps us guessing about what might actually be happening there.
Unfortunately, for me, that's where the joy stops, for as soon as the actual game begins it all goes down quite drastically.
The gameplay itself is extremely awkward, as we're controlling a character that walks like he's missing a leg, wobbling to all sides at each step. We're holding a torchlight in one hand, but with the constant extreme wobble from side to side it's an effort to keep playing for more than 2 minutes without feeling dizzy and annoyed as the light goes everywhere except straight in front.
The big flag, for me, was the jump scare attempt right at the start in the form of a .jpeg that flashes for half a second with some scary face right before you start playing. It apparently has no connection to the actual intro movie or backstory whatsoever, it's just a "boo!" kinda thing before you actually start gameplay. Why...?
From then on it's predictable jump scares on and on, as in "oh, a looooong corridor, where I have to walk (wobble like a drunkard) for like 4 minutes with no doors on the side or nothing happening. Geee, I wonder when the next 'boo!'.jpg is coming...". And sure enough it comes up.
I can see talent from the dev here. You can feel it through the effort that was put into the technical side of things here, albeit for frequent and immersion-breaking glitches, and you can even understand the innovating intention behind the idea of the one-legged-drunken walk style here. The sound design is not great, but is sufficient. The ideas, intentions and effort are all here. The end result, however, is quite mediocre. And when you grab a mediocre product and cheapen it out with jump scares... you get this.

To the dev: I actually do believe you've got the talent to do better, that is crystal clear to me. Embrace your talent and go for it. Forget the pressure to "need to scare" when you're doing Horror, don't worry about that. Build it up, gradually. Nevermind if the player has to wait his time to feel the hugest shock. Horror is a sensation. Provide the player with a sense of Horror. For a lot of times, it is just that precise waiting, that build up of "oh my god what is going to happen? When is it going to happen?" that really gets to people.

10

Tiago88 says

Agree Disagree (1)

For that '12hours' project I would like to give 10 by 10. But same thing as other review. Jumpscares is just stale after few minutes. Keep it up, good luck kid!

10

MeeH0W says

6

kabeltelevizio says