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You and your team of planetary explorers have been shot down. You're stranded on an alien world, able to do nothing until rescue arrives. ...Nothing except kick some alien ass! Build a base, gather resources, explore, explode alien nests and keep your companions alive, exploding as many pesky Dregs as you can along the way. The world is Barren... And you're gonna make it out alive, no matter what.
After browsing the internet, as you do, and reading some interesting articles about recent indie game successes I realised something. There are a lot more failures out there than lauded award-winners. Countless games that have been made, and made well... They just haven't reached many people, or sold at all well.
Now making money isn't my top concern. So long as I get enough to keep myself alive, and able to make good games, then that's great. But in today's market, where anyone can cobble together some half-baked "Angry Birds" ripoff (which in itself isn't an original idea), you really have to stand out.
And what game did I decide to do? A top-down shooter, with aliens. Hardly an oft-successful format, let alone original. Sure, it might do well if I already have a development history and a fanbase. But I'm new here, and if I want to reach out to people with my games I'm going to need something extra special.
So I'll be working on something else for a while. A game that I feel confident will stand out amongst the countless bland platformers and and ten-minute RPG-Maker titles. I'm not quite sure what this will turn out to be, but you can bet it's going to be cool. And it will kick ass.
Okay so this is more like a proper news-post. I've updated the game to Alpha 0.1.0, with a whole bunch of cool new things, including new weapons, terrain...
Here's the next update, Alpha 0.0.9! I got some stuff working, and now I'm moving on to some really big additions, like your AI companions!
Just a small update on how the very early build of this game is going. Currently I'm up to 0.0.9, but I thought I'd post my earlier changelog on here...
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