An Indie Action-Adventure game. -- A love letter to the classics. We grew up playing games like Zelda: Ocarina of time, Secret of Mana and Earthbound. With Bamsing we want to recreate the magic of games like these.
What did I do on Day 9?
Yesterday I took a day off to celebrate my grandmothers 80th birthday. It was great!
Today I have been doing some clean up work of the features I implemented recently. I have built my game as one big state machine with sub-state machines. At the top level I have a state machine with 3 states called Gameplay, Cutscene and Menu. Every object in my game that has a behavior that changes has another state machine on them that listen to the top level state machine and adjust their state and behavior accordingly. Some have more than 4 state machines controlling different behaviors!
It’s works very well for me to organize this way, and I only have to worry about what is happening in a state rather than a whole stateless update loop with a lot of checks to get the desired behavior.
Short blog today as I did a short workday today.
Tomorrow I will be implementing a way to handle the player falling of platforms. And start tying together the starting cutscenes + tutorial-gameplay with the puzzle mechanics!
How can you help?
You can help by providing feedback, I would love to hear absolutely any thoughts you have about the game.
And by following company in any of its outlets as well <3:
What happened in Day 7 of finishing the prototype.
What happened in Day 6 of finishing the Bamsing prototype.
What happened in day 5 of the development of the bamsing prototype.
What happened in Day 4 of finishing the prototype of Bamsing.
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