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BallisticNG is a love letter to the original Wipeout trilogy. Set in the year 2159 you race around futuristic tracks in a variety of locales armed to the teeth with deadly weapons to aid you in taking first place. Each team in the game offers a different play style, giving you the freedom to choose which ship handles the best for you.

Features

  • 13 tracks set in unique locations
  • 13 teams and a lineup of super fast drag ships
  • 14 pickups to damage others and protect yourself
  • 7 gamemodes (Race, Time Trial, Target, Speed Lap, Survival, Knockout and Eliminator)
  • A (still work in progress) singleplayer campaign with many events to challenge your skill
  • Two player splitscreen with dual-monitor support
  • A thumping 90s inspired soundtrack featuring 28 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
  • Accurate emulation of early 3D rendering with additional options to make the game look more modern
  • A fully fledged ship importer with all the variables you need to tweak your custom ship to perfection
  • An indepth layout creator with external tools built for Unity allowing you to create custom tracks with ultimate freedom
  • A C# modding API to create your own gamemodes and weapons

Physics

BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.
Looking for a challenge? Enable hyper mode for some over the top uncontrollable speed to really push your skills to the limit.

Visuals

The game's assets are made with real 90s hardware limitations in mind, everything has been designed as if it had to run on that limited hardware to create an authentic retro 3D artstyle. The game also supports options to disable all of the early 3d emulation effects and enable modern graphical features such as bloom. Tracks are rendered with a single texture atlas, making the game's rendering extremely efficient and easy to run on most hardware.

Cockpit Mode

Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.

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Sound Pack: Microsoft Sam

Sound Pack: Microsoft Sam

Language Sounds

You have selected Microsoft Sam as your Computer's default voice.

Motegi75

Motegi75

Vehicle Model

Designed as an average entry level ship, with a focus on acceleration and handling; along with a low top speed to keep the ship balanced with the standard...

LOGOS Lambda Nu (Cephalorhynchus Concept)

LOGOS Lambda Nu (Cephalorhynchus Concept)

Vehicle Model

Barracuda's worst enemy. Same speed with added drift.

Alternative Pre-Race Track Intros

Alternative Pre-Race Track Intros

Audio Pack

These are alternative pre-race track intros for the 8 base tracks as well as for Atlantica and 2097 prototype. Check the readme for instruction on installing...

BallisticNG - Nullcer

BallisticNG - Nullcer

Vehicle Model

Custom ship design. Unedited stats. Fits into original BNG style.

BallisticNG v0.3_1

BallisticNG v0.3_1

Full Version

Hotfix for BallisticNG version 0.3. See the readme for a changelog.

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BallisticNG
Platforms
Windows
Creator
bigsnake09
Engine
Unity
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Style
Genre
Racing
Theme
Sci-Fi
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @ballisticng

More pre-race goodness! T.co

Jun 13 2018

More pre-race stuff. Replacing the old start grid flyby with a track overview! #indiedev #madewithunity T.co

Jun 11 2018

Giving the rescue droids some more screen time, these poor guys don't get enough love! T.co

Jun 10 2018

Working on an anti-skip mechanic to fight against larger unintentional skips. As this is automated it will also app… T.co

Jun 6 2018

Made some edits to Aciknovae's buildings, making them more then just some cubes! T.co

May 31 2018

Working on improvements to Omega Harbour, here's some before and afters! T.co

May 25 2018

New Utah Project is done. Have another screenshot of the new projectile effects too! #madewithunity #indiedevT.co

May 20 2018

Just made a post on Steam with a roadmap for BallisticNG's release alongside an FAQ. Check it out if you're interes… T.co

May 11 2018

Early work in progress of a scenery update for a certain track 😉 T.co

May 10 2018

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