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Ballistick is an homage to the stick figure flash videos of the early 2000’s. It combines tactical realism and over-the-top violence to capture the absurdity of the era. The player will navigate multiple planes of two dimensional combat as they gun their way to the objective. Be sure to take cover when the gun runs dry, because a reload isn't just a click away. Each action of the reload sequence requires input from the player, from pulling out magazines to chambering rounds. The player will even have to pump shotguns and pull the pin out of grenades. Ballistick is reexamining the way we design gun mechanics. So keep your head down, and stick it to 'em.

RSS Developer Diary and Guided Walthrough

New videos are available on the Ballistick home page. Listen to our developer talk about the back end details of Ballistick in our first developer's diary, or get a guided tour through our proof-of-concept.

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Split-Screen Co-Op

Two new videos are now available on the Ballistick homepage.

The first video is the first of a biweekly developers diary. Listen to our Producer, Owen, talk about where Bomb Shelter Games has come from and where they are going. Learn about the behind the scenes work of Ballistick and how it is possible to create a 2D game in a 3D engine without being able to code! Check it out below:

Our second video is an in-depth look at our proof-of-concept. Producer Owen will walk you through how exactly to beat the demo and point out many of the features that you may have missed. Watch the video below, and if you haven't already download the demo, download it here:

And don't forget to leave comments!


Bomb Shelter Games

BombShelterGames Author

If you use rigid bodies you can add force and torque to make things roll or even fly. It's how we do grenades and bullet casings. I've made a plane game with it before so I think what you're asking is possible. What are you trying to make?

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