The adventure of little beneficial cell arrives at the last chapter.
In this latest adventure, the little cell cross biological scenarios always different and beautiful, full of pitfalls growing and full of obstacles always unpredictable.
MAIN FEATURES:
- PROCEDURAL LEVEL GENERATION
- LOAD/SAVE CURRENT LEVEL AND GAME STATS
- GAME RANKINGS AND HIGHSCORES
- ON-SCREEN MAP
- COMPOSABLE BUBBLES
- VEGETABLE ORGANIC SCENARIO
- 500 PROCEDURAL LEVELS
- FIVE WORLDS
Game options
- Five modes of camera ( normal, dynamic ,‘map’, perspective and dynamic perspective )
- Two game speeds
- Two game difficulties
- Two enemies speeds
Enemies
- Generic cell: only stops the creation of bubbles.
- Bacterium: If touched, it decreases the time available.
- Virus: if touched, it increases the percentage to be filled.
- Speed viruses: If touched, it decreases the speed of the protagonist.
- Parasite length: if touched, it lowers the length of the design of the bubble.
- Parasite range: if touched, lowers the lock range with neighboring nodes.
Bonuses
- Time bonus: increases the time available.
- Power up bonus: decreases the rate of filling necessary to pass the level.
- Speed bonus: increases the speed of the protagonist.
- Length Bonus: increases the length of the drawing of the bubble.
- Range Bonus: Increases the range of coupling with the neighboring nodes.
Worlds
- World 1: normal, without obstacles.
- World 2: normal obstacles.
- World 3: normal and lethal obstacles
- World 4: lethal dynamic obstacles
- World 5: lethal dynamic obstacles ( two types )
Obstacles (large cells):
- normal fixed
- mortal fixed
- lethal dynamic
- lethal dynamic ( type 2)
- random barriers
Composable Bubbles Engine (CBE):
This engine allows you to create bubbles using vertices of existing ones.
Below there is a video demonstration of the “Composable Bubbles Engine (CBE).”
This is just a video of the prototype, WITHOUT GRAPHICS: