Ayla is a causual 2.5D platform and puzzle game designed for platforms like Xbox Live Arcade, PlayStation network and Steam. The Gameplay focuses on gravity and the players ability to manipulate it on either the main character, objects or entire areas.
This is a six week pitchproject made in UnityFree by 8 FutureGames Academy students.
Ayla is a decendant of an ancient great empire that once created a device that could manipulate gravity, but their careless use of it shifted the world violently out of balance. The device was sealed away in a great temple for decades but as an alien threat has come to seek the power that once shook the universe Ayla decides to take the device to the planets core and use it to fight off the attackers. But at what cost?
Our Unity contest has come to a close, with over 50 entires and 10 amazing finalists, the quality of entries has been amazing. We asked for original concepts and we had an amazing response but in the end there can only be 2 winners. We would like to take this opportunity to thank Unity 3D for the amazing prizes, both the Unity iPhone and the Unity Pro licenses are worth over $3600!
Before you find out who the winners are why not take a look at the ten finalists who all made it so difficult to pick winners. Honorable mention goes out to Pirates of new Horizons whom both the Unity and IndieDB team agreed had the best art direction. And also an honorable mention to Bloom who we felt had a very interesting gameplay mechanic.
Ayla is a decendant of an ancient great empire that once created a device that could manipulate gravity, but their careless use of it shifted the world violently out of balance. The device was sealed away in a great temple for decades but as an alien threat has come to seek the power that once shook the universe Ayla decides to take the device to the planets core and use it to fight off the attackers. Ayla wins a Unity Pro Licence worth $1200.
Bob has crashed on a strange planet, lost a bunch of parts for his ship and above all, is late for work! Find the lost parts and rebuild your ship along the way to solve challenging, physics-based puzzles. You can build your ship any way you like in the ship builder – try to find the coolest ship-design for the puzzle at hand! Bob Came in Pieces wins a Unity Pro / iPhone Pro license worth $2400.
A big thanks to Unity and all those who entered, for all those entrants who didn't get lucky this time keep at it, all the projects entered are really amazing!
A few weeks ago IndieDB launched and with the help of our friends over at Unity 3D we ran a competition to give away a Unity Pro and a Unity iPhone licence...
This is the demo for the game Ayla. Remember to read the README file for Keyboard Inputs. The tutorial screens ingame is for a Xbox360 controller, so...
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Wow, that demo is really cool.
Just played through the demo that you released and I've got to say, it's by far my favorite game out of all of the Unity entries. The graphics and music have a very nice ambient feel and the gravity mechanics and the whole room rotation thing is absolutely awesome. My only criticism is the death animation, I think you should work on that a little bit. It seems so bland, sudden and out of place.
I hope you stick with it, and I hope you have a succesful release. Hopefully on Steam. d:
Sweetuh!
how do i get past the world turning thingy?
I found it out - i didn't see the blue button :D
This looks really cool, I'll certainly give the demo a go.
Can't wait to see your game released!
Nice. You got me tracking =)