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Arcade simulation/​destruction derby in a vacuum arena for 1-4 players. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy. It's not about winning. It's about losing spectacularly.

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Avaruustaistelupeli 0.5.2

Avaruustaistelupeli 0.5.2

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Avaruustaistelupeli release 0.5.2 for Win64, OSX and Linux.

ATP test session 28.1.2023

ATP test session 28.1.2023

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Another local multiplayer test session of Avaruustaistelupeli 0.5.2-dev.

ATP test session 21.1.2023

ATP test session 21.1.2023

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A report of the local multiplayer party/workshop/testing session of Avaruustaistelupeli 0.5.2-dev.

Avaruustaistelupeli 0.5.1

Avaruustaistelupeli 0.5.1

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Avaruustaistelupeli release 0.5.1 for Win64, OSX and Linux.

Making graphics for ATP #7

Making graphics for ATP #7

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About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.

ATP test session 12.2.2022

ATP test session 12.2.2022

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About the local multiplayer party/workshop/testing session of Avaruustaistelupeli.

Avaruustaistelupeli 0.5.0

Avaruustaistelupeli 0.5.0

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Avaruustaistelupeli release 0.5.0 for Win64, OSX and Linux.

Making graphics for ATP #6

Making graphics for ATP #6

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How I managed to handle models with transparent and emissive surfaces in Blender, Substance and Unity. We will create grid models, generate translucent...

ATP test session 11.9.2021

ATP test session 11.9.2021

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Summary of the local multiplayer gaming session of ATP. This was the first real test for version 0.5. Good and bad things were found and lots of video...

Making graphics for ATP #5

Making graphics for ATP #5

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Basic modelling and storytelling with Blender. Also editing filters manually in Substance, toying with Unity’s 2D-physics as well as dealing with material...

Making graphics for ATP #4

Making graphics for ATP #4

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This time I’ll take the models and textures into Unity, and put them together. We’ll be talking about game objects, transformations, materials and...

Making graphics for ATP #3

Making graphics for ATP #3

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Texturing the base model with Substance. Includes my workflow description as well as some tutorial elements.

Making graphics for ATP #2

Making graphics for ATP #2

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Creating the base model geometry with Blender. Includes my workflow description as well as some tutorial elements.

Making graphics for ATP #1: Prelude

Making graphics for ATP #1: Prelude

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An introduction to beginner's adventures in modelling and texturing.

Avaruustaistelupeli 0.4.5

Avaruustaistelupeli 0.4.5

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Avaruustaistelupeli release 0.4.5 for Win64, OSX and Linux.

Avaruustaistelupeli 0.4.4

Avaruustaistelupeli 0.4.4

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Avaruustaistelupeli release 0.4.4 for Win64, OSX and Linux

Avaruustaistelupeli 0.4.3

Avaruustaistelupeli 0.4.3

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Avaruustaistelupeli release 0.4.3 for Win64, OSX and Linux.

Avaruustaistelupeli 0.4.2

Avaruustaistelupeli 0.4.2

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Avaruustaistelupeli release 0.4.2 for Win64, OSX and Linux.