Unlike the usual 2d digital trading card game where your cards are just. . . cards, Aura allows players to bring their cards to life as 3d units and spells on a chess-like battlefield. We are currently overhauling the 3d artwork to ensure a truly immersive experience in a magical fantasy world. We are adamantly determined to ensure Aura does not devolve into anything resembling a "pay to win" system.
We have succeeded in programming the first creature card for the online multiplayer network!
Our long awaited official trailer is finally ready! Please show your support and help this project come to life!
Here's a quick preview of our first 3d scene, Arcane Arena. The gameboard procedurally builds itself, allowing for infinitely different gameplay scenarios...
Here's a quick demo video while I continue the thankless, endless task of debugging before launching the multiplayer network.
We've completed most of the 3d artwork and are working on the lighting and other effects before making our new trailer. Here's some screenshots of the...
Here's some new card art and a localized test build of Aura 3d. We're using this build to test and debug while we finish programming the online multiplayer...
Working on the intro sequence for our first 3d scene. Will have more videos with actual gameplay and characters very soon. Also very close to finishing...
Continuing to make progress on our 3d environments for our tactical 3d trading card game as well as some of the 3d models for cards. We've also completed...
We've been struggling to find a steady 3d artist, but we are making modest progress. The first 36 cards are programmed and we just need to set up the...
We've been struggling to put together a 3d art team, but finally have a solid crew ready to rework our art! While programming Aura, we used licensed assets...