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Attractio is an indie first-person puzzle game developed with the GC Engine (GameCoder Studios' in-house engine) where the player has to solve challenging puzzles manipulating gravity. These puzzles challenge the usual way of thinking about physics and gravity. In Attractio each object has its own gravity direction which can be changed by the player.

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With the IGF deadlines right in the corner, we are trying to finish the game asap. One mainly part of the game are the levels, which are almost the base of the game. Hereby we share some screenshot of the new levels we are creating.

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If you already played the demo, you will notice that there are only 12 levels (Tutorials and easy levels). We want to create 34 in total.

With the objective of finishing the game we are, right now, making the last levels of the game:

Level #15:

This level is no so hard, we called it "the ladder".

Level #17

This level is kindy tricky ;). The good thing is that there exists more than one solution to the puzzle.

Level #27

One level for part of the game when you play with 2 characters: Mia and Keir.

Level #29

One of the hardest levels in Attractio ;)

Some of the levels doesn't have names, if you like to name someone please post the name and ... if we like the name we will put it.

GameCoder Studios =)

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Attractio
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gamecoder
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