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ATOMINE is a twin stick procedural shooter rogue-lite set in a virtual world with minimalist design, where the player recounts on the screen the real events of STUXNET, the first weapon ever created in the form of computer virus. In every run the player has to clear the level area from all the enemies in order to unlock the portal to the next level. During the run every killed enemy will leave on the ground XPs, energy and/or weapon modules.

Post news Report RSS Dev Blog #2 - Weapon System

Some information about the weapon system in Atomine, that allows player to "program" the weapon and gameplay style.

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Today we finally can show our unique weapon system, that allows player to "program" the weapon and gameplay style. You have 4 columns.

First column you can choose the weapon type;

In the second you choose the number and angle of bullet per shoot;

Third column let you set the fire rate;

In the last column, things get really interesting, here you can choose between a lot of crazy mutators, like bounce, piercing shot, strange bullet behaviours ecc...

Still a little rough but you can get the idea ;)


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