'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world. Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn. You find yourself in a land not your own, with no prospect of finding out who you were. You are forced to forge ahead and create a new life.
I spent the morning doing some more programming and replacing the blue debug sphere with a floating hand. The hand turns green when it is collides with a surface :) There is some glitchy movement in the floating hand when you walk over uneven terrain , that's because the source of the ray cast is the head socket of the player's character.I'll see if I can make a smoothed out version of the sockets vector :)
I also started implementing the custom inventory manager that I made a couple months back, it has a simple debug message representation at the moment but I hope to put together a slick and functional version using the floating hand (I have something sneaky in mind ;) )