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Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.

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Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids, major fixes, and a new trailer

Update 0.9.7 - New HUD, upgraded engine, redesigned asteroids, major fixes, and a new trailer

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After several months of work, I've released the next major update to AK. This update includes a redesigned HUD that is more information-dense and user-friendly...

Patch 0.9.6 - New spaceship skins and improved VR

Patch 0.9.6 - New spaceship skins and improved VR

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The latest updates for ASTROKILL feature new fighter and frigate skins, an improved VR experience, faster load times, and new Steam achievements.

Patch 0.9.5 - New missions and smarter AI

Patch 0.9.5 - New missions and smarter AI

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Our latest patch brings new missions, smarter AI, and more balanced gameplay.

Patch 0.9.2 - Major graphics update and Linux support

Patch 0.9.2 - Major graphics update and Linux support

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Our latest patch introduces new environments and levels, full Linux support, and a new Conquest-style of gameplay.

ASTROKILL - Joystick Support

ASTROKILL - Joystick Support

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The latest patch adds joystick support and improved sound-effects.

ASTROKILL - released for Early Access

ASTROKILL - released for Early Access

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After 545 days of development (1 year and 6 months), we've finally reached the Early Access milestone. It's truly a labor of love, and we hope you enjoy...

AstroKill development update - Gravity Shields and black holes

AstroKill development update - Gravity Shields and black holes

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Gravity Shields and black holes have been implemented. Each utilize a new point-gravity system.