I'm delaying the next Video release until we have some of the melee combat available to show.
At the moment we've been busy with testing the shield code online, fine tuning it and comming up with more ways to add realism and to bring some of the core Sonic gameplay elements into the Unreal Engine.
The Emerald Hunt gametype is basically done; only it lacks the melee combat and the ability to steal from other players.
Our main goal is to get all the coding done first before creating any content that may become deemed unnessacery in the end.
I cannot give a release date for the next video; but i'm hoping it will be around end of November to mid December.
Thanks for all your support.
Realism? In a Sonic game? :p