Its 2012, I'm partially healed, but most likely will have another surgery. Damn those surgeons!
Its been a very long time since I made any sort of news post on here; So for now I'm coding functions and doing basic level design and animations.
Now what's worthy to mention:
* High Speed knockdown, for running into objects & walls has been coded.
* New Animations for Grinding added.
* Basic Grinding functionality Implimented
- Rail Grinding / Jumping only. No rail to rail action or Boosting yet.
* Pulley actor code has been tweaked.
-better lock-on and jump off.
That's all for now folks.
Updates maybe scarce, but the project is still alive. Just...somewhat semi-comatose.
One last thing:
ADR:- Battle for Mobius - Multiplayer Game, is currently being coded up also.
Pitting players against each other. Furries Vs Badniks.
Just something to note. =)