I was going through my old Unity files and realised how bad the game looked! I went through and gave it a VU and fixed a few bugs. If I get some more time on my hands I'm going to rewrite most of the mechanics because it's quite messy at the moment.
When I was working on this last year, I rushed through the mechanics (Movement, Attacks, Looting) etc without planning how I wanted it to be. So naturally I'd just implement things on the go so there wasn't much structure to the coding.
This will all change, lastly I really want to show off the spell system! I spent so many hours configuring it and I'm really proud of it. However visually it's not up to scratch so I'll work on that.
This game will most likely never be complete, I'm just using it to keep my C# skills up to date and to try new things with. Without a full team I can't really do much other than the programming side :( I don't have the time to learn 3d modelling.
P.S I am quite decent at 2d drawings so I may move onto a nice 2d game instead.