The summer semester has begun. I have to attend lectures and exercises so I cannot focus on development as much as I would like to. However I still manage to make progress and fulfill my imaginary weekly quota. Here are the news:
Improved new design combined with old functionality. They attract all metal objects (and drones) in their vicinity.
Just a new design for the elevator that will be taking you to the beginning of each selected level.
It will open if you finish your task. You just need to jump in and enjoy your fall!
They were introduced in early dev. versions of the game and now they're back. They can be used to reduce fall damge and save you from certain death.
It floats on the water surface and can activate connected components if there is enough water or if you can come up with a different way how to get it in place. Water levers were introduced some time ago but now they have this new, improved design.
This new component allows you to set whole body of water into motion. Flowing water can carry all
the floating objects.
The first one is a special cube that activates if it detects liquid and creates electric strong electric impulses. The second one is a device that can transfer electricity from water to other objects and activate them. But be carefull. Electrified water is very dangerous for robots.
I've also made some progress to the main menu and our composer is working on several new tracks that will be played in-game as background music.
My current work consists of redesigning construction frames and of adding new ways of how they can be used so that's what you should see here next time.
Check out the improved assembly station where you can create your own vehicles and structures that will help you solve various puzzles.
Next week is here with some new exciting game mechanics!
Check out all the improvements and new game mechanics that were added to the game during this week!
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