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A Journey Through the Floating Ruins of Olympia

Artemis is the lone survivor of the war between gods, man, and machine. Now she traverses the floating ruins of Olympia, befriending birds and hunting robots.

Artemis, God-Queen of The Hunt is a hand-drawn, ultra-hard twitch platformer with a focus on being airborne. With two jumps, a dash, and an air-pause, Artemis can navigate quickly between what remains of her former home. Clever and intricately designed airspace will force a mastery of movement and bowwork.

Game Features

  • Ultra-hard twitch platforming.
  • Tight, precise 2D controls. Responsive movement allows for faster, harder levels.
  • A unique take on platforming - most of the game is airborne, not earth-bound.
  • Hand-drawn art and animation.
  • A short and inadequate tutorial, because Gods don't need help.
  • A highly discouraged easy mode.
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Hi all!

My upcoming indie Artemis: God-Queen of The Hunt will be releasing on May 29th. It is an ultra-hard twitch platformer with a focus on being airborne. Here is the release trailer:

Thank you to everyone who made this possible. There is a fantastic game dev community spread over the internet, and it wouldn't have been possible without the people who donate their hard-work and intelligence on places like stack overflow, youtube, freesound.org, etc.

I hope that fans of frustrating ultra-hards check it out!

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