Artemis is the lone survivor of the war between gods, man, and machine. Now she traverses the floating ruins of Olympia, befriending birds and hunting robots.
Artemis, God-Queen of The Hunt is a hand-drawn, ultra-hard twitch platformer with a focus on being airborne. With two jumps, a dash, and an air-pause, Artemis can navigate quickly between what remains of her former home. Clever and intricately designed airspace will force a mastery of movement and bowwork.
Hi all!
My upcoming indie Artemis: God-Queen of The Hunt will be releasing on May 29th. It is an ultra-hard twitch platformer with a focus on being airborne. Here is the release trailer:
Thank you to everyone who made this possible. There is a fantastic game dev community spread over the internet, and it wouldn't have been possible without the people who donate their hard-work and intelligence on places like stack overflow, youtube, freesound.org, etc.
I hope that fans of frustrating ultra-hards check it out!