Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles
Changes:
>Added camera movement
>Redid the unit setup
>Improved the environment a bit
*Note: CIWS is temporarily broken, will work again in a bit.
This is glorious!
And I got a question, how hard would it be to implement Star Wars: Empire at War's ship combat system? Like being able to target specific areas of a ship to take out the engine, guns and etc
Already planned to some extent. We'll have to see just how far we can take it without impacting game flow.
Minor request, if I may; Please don't go the Petro route where you had to blow out every little subystem to actually destroy the things.
Nah, blowing out subsystems will only do extra damage/penalize the unit. Some can even be destroyed with a lucky hit to the magazines.
Johnny Horton Intensifies.
Its heading into the right direction. C&C Generals was clearly your inspiration, but even though the graphics is awesome the current staging is falling behind. Not sure if was is intended.
I don't have a script to spawn and move ships yet, so I made them unkillable for now. The final version will have much more going on.
Looks good, but perhaps it would look better if the camera moved in a loop like in ZH, instead of the current back and froth movement it has now. Just a small nitpick.
It loops in a triangular path, but yes, it needs some work still.
The dreadnought is sooo bloody awesome.