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Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles

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JayWolvs
JayWolvs

This is glorious!

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JayWolvs
JayWolvs

And I got a question, how hard would it be to implement Star Wars: Empire at War's ship combat system? Like being able to target specific areas of a ship to take out the engine, guns and etc

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Sarge_Rho Author
Sarge_Rho

Already planned to some extent. We'll have to see just how far we can take it without impacting game flow.

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Nuttah
Nuttah

Minor request, if I may; Please don't go the Petro route where you had to blow out every little subystem to actually destroy the things.

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Sarge_Rho Author
Sarge_Rho

Nah, blowing out subsystems will only do extra damage/penalize the unit. Some can even be destroyed with a lucky hit to the magazines.

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Nuttah
Nuttah

Johnny Horton Intensifies.

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Medusa_Zenovka
Medusa_Zenovka

Its heading into the right direction. C&C Generals was clearly your inspiration, but even though the graphics is awesome the current staging is falling behind. Not sure if was is intended.

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Sarge_Rho Author
Sarge_Rho

I don't have a script to spawn and move ships yet, so I made them unkillable for now. The final version will have much more going on.

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Zeke_Dlyoung
Zeke_Dlyoung

Looks good, but perhaps it would look better if the camera moved in a loop like in ZH, instead of the current back and froth movement it has now. Just a small nitpick.

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Sarge_Rho Author
Sarge_Rho

It loops in a triangular path, but yes, it needs some work still.

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Coal-Chip-Cookie
Coal-Chip-Cookie

The dreadnought is sooo bloody awesome.

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Description

Changes:
>Added camera movement
>Redid the unit setup
>Improved the environment a bit

*Note: CIWS is temporarily broken, will work again in a bit.