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Archtower is a mixture of Roguelite and ARPG. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try not to die. But don't worry, the game gives you options to survive and keep your loot on defeat.

Post news Report RSS Archtower updated to v0.3.7!

Archtower v0.3.7 is on indiedb.com now! Check this out. Archtower is an action/rpg roguelite.

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ARCHTOWER v0.3.7


Traumas & Decorations Edition Patch v0.3.7 is released!



Download Link
Support on Patreon



Patchnotes v0.3.7:

WHAT'S NEW
• traumas system
• a chance to survive and escape from the tower
• hospital in clan's domain
• option to always compare items with equipment
• auto equip if a slot is free
• skill cooldown (affected by DEX and clan bonuses)
• new decorations (mostly in the tower)
• enemies can climb on some decorations to avoid them getting stuck
• new heavy weapon: greatswords, battleaxes (wider attack, target +1, reloads both weapon slots)
• forge in clan's domain (to unlock heavy weapons, will have more functionality later)
• new perk: heavy weapons mastery
• new perk: titan grip (heavy weapons don't affect reload of another weapon slot)

CHANGES
• more clear task description for Fighter class quest with timer
• Vandal's upgrade that gives you hp regen in combat improves by rage points
• exp modifiers changes: it was normal x0.9, hard x1.0 => now normal x1.0, hard x1.05
• more obvious location of a chain lever to get last quest mob in quest Disrespect
• larger buttons for inventory sorting and switching shop lists
• Rogue class quest to get a new skill, assassin spawns rarer if a player character level is less or equal to 4
• throwing knife model fixed and redone
• innate casting speed formula is now based on (2INT+DEX), not just INT
• Poisoner's poisons INT-based now, instead of DEX+INT
• crystal skill firebolt is buffed - better trajectory, range and burn chance
• crystal skill poison spit is nerfed - on hit instant poison damage 1/4 of a total dot, instead of 1/3
• crystal skills are not tied to STR/DEX/INT stats anymore, also available to all archetypes
• crystal master perk reworked to give bonuses like scholar's crystallography
• statues that thunderstrike you can be turned off, you need to smash all nearest electric orbs
• pre intro text rewritten a bit
• changes in bleed tick damage formula - more bleed you get, faster it ticks, and vice versa
• decreased stat requirements for spears (STR 28 and DEX 28 => STR 25 and DEX 25)
• redone intro and clan's domain roads
• other minor changes

FIXES
• elf knights won't block any stealth attacks of Rogue
• fixed problems of bad scaling of text in quest log when changing HUD scale
• fixed a bug, when hitting with fast-moving projectiles could boost mobs walking speed quite a bit
• fixed a bug, some objects didn't deactivate on pause
• fixed a bug, wrong damage numbers in the intro
• fixed a bug, when died and asked to press R to restart text on skill bar was messed up
• fixed a bug, switching between characters at the inn and going to retire didn't turn off support pet crystal
• fixed a bug, if died while holding a shield or aiming with ranged weapons, sprites of those would still be visible
• other minor fixes

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