Aragami is a 3rd Person Stealth Game for PS4, PC, Mac and Linux that combines the essence of stealth classics like the Tenchu Saga with the modern approach of recent gems like Mark of the Ninja and Dishonored.
You are Aragami, a spirit of vengeance summoned by Yamiko, a mysterious girl imprisoned in a guarded fortress. As you come back to life, your souls are bound together, sealing your destinies. To achieve your goal you must engage in a dark journey through land and memories to destroy her prison seals.
As Aragami, you have the power of ‘Shadow Control’. The darkness is your ally and the source of your strength. You have a diverse array of Shadow Powers at your disposal. As you advance you will need to sneak past guards, teleport between shadows, create your own areas of darkness and strategically assassinate your targets.
Coming to PC, Mac, Linux and next-gen consoles on 2016.
We are proud to announce Aragami, coming this Fall 2016 to PS4, PC, Mac & Linux.
You are Aragami, an undead assassin with the power to control the shadows. Yamiko, a noble girl from the sacred city of Kyûryu has been imprisoned by Kaihô, an army of warriors with the power to control Light. As you come back to life, your souls are bound together, sealing your destinies. Engage in a dark journey through land and memories to destroy her prison seals.
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After months of hard work we are making public our first official trailer for Twin Souls: The Path of Shadows.
There are 2 basic abilities available to you from the start of the game: Shadow Creation and Shadow Leap. But there’s much more than those 2 powers...
Xbox One, Wii U and PS4 versions of Twin Souls have been announced. We are now working on adding new features, one of them would be the Level Editor.
This Tuesday we launched the Kickstarter campaign for Twin Souls: The Path of Shadows! Described as a mix between Tenchu and Portal, Twin Souls is here...
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Its out !
I watched your game trailer on PlayStation Youtube channel :). Awesome works.
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a ninja stealth game? SHUT UP AND TAKE MY MONEY!
Looks really good!
The moment I saw the in-game movement gif. I instantly clicked track this game! The player model is stunning to look at, even with a very simplistic environment.
Then I saw the video. I can't wait to see the final product. Keep up the great work!
Very cool looking game! Tracking this for sure!
[WALL OF TEXT INCOMING] Was thoroughly saddened when I saw in the path of shadows page after playing it that it was just a student project and wasn't meant to be realized as a full-fledged game, awesome to see you guys haven't given up on it after all!
Extremely intrigued by everything I've read so far, from the change in narrative (from being bound to an ostensibly vengeful shadow goddess to an imprisoned princess), the reveal of elements-wielding groups (and what tricks they'll bring to the battlefield), to the level editor (and what the community will do with it)
Now, obviously I'm not in the dev team and my experience with the game is limited to the earlier PoS only, but if I may be so bold as to offer some suggestions? Ignore them away if the limitations of the first game have already been overcome, but how about considering:
- Coding in different weather effects and how they'll affect your mission (moonlight makes you more visible than fog, rain makes running louder, etc... maybe even randomizing their appearance a bit)??
- Other enemy types (by which I mean, from dogs that sniff out your undead stench to unbreakable constructs [think golems or some such] that the player has no hope of stealth-killing and can only avoid)?
- Traps? Like alarms, pitfalls, all that good stuff (would be extra nice to include ways for the player to spring their own traps, maybe immobilizing/asphyxiating shadow tentacles?)
- Mission types where you have to contend with someone/a group of someones actively hunting you while you complete your objectives?
- (probably a bitch to program, but....) mission-boxed faction wars? At least that's what sprung to my mind when I read "warring Brotherhoods"...
- Randomizing patrol patterns if the player's careless in hiding bodies or gets seen?
I'll stop talking now, best of luck on the shadowy path to release. Muy éxito y saludos desde Latinoamérica! :)
Great game guys, greetings from spanish "colegas" devs!
Looks great guys!