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Explore the deep sea and collect resources, build new mines and other stations!

Presskit

Factsheet

Developer:
Lahnbyte
Based in Germany

Release date:
Early Access April 30 2020

Platforms:
Windows
Android

Website:
lahn-byte.de

Description

In this exciting 3D deep sea submarine simulator game you collect valuable resources from your mines and bring them to the base station. You build more stations in this game to expand your deep sea mining business and improve your submarine. You will explore new areas on the water moon 'Europa' of the planet Jupiter.

History

The first commit of AquaNautic is from the beginning of September 2019, about half a year ago, so it's time to take a little look back at the development.

Before that there was already a small prototype, which we started in another programming language.

The idea for AquaNautic came to us during the development of "Lehnsherr". Since everything there was "only" 2D, the next game should make more out of the performance of mobile devices. So the idea to make a 3D game was very close.

But according to our own experience many 3D games can't be controlled very precisely via touchscreen or are limited to the usual race-and-wipe mechanics. That's probably one reason why even today most of the games on this market are still 2D, although the hardware could do much more. So it was important for us to have a game concept that can be controlled well via touchscreen but still doesn't look too simple in terms of gameplay.

Another point for our game idea was the fact that many mobile games are very colorful and have a colorful look. Here we wanted to go a different way, too.

So our starting point was a 3D game with a gameplay that is easy to play by touch control and has a darker look.

The idea to make a submarine game where the player has to collect tanks and bring them to stations was born quickly.

Of course, many ideas were added in the course of development and others eventually disappeared from the game. But the basic concept remained and proved to be solid for us.

For example, the idea for the story mode came to us later. In the beginning it was planned that the stations would all be finished and you could only improve your ship, but that was not enough for us. So the background story and the guided story came into play.

The advantage was also that you could get a better grip on the player at the beginning. Now you could slowly introduce the player to the game mechanics and he wasn't let go on the whole world without knowing what to do.

Features

  • 3D deep sea simulator game
  • Explore the deep sea of Jupiter's moon 'Europa'
  • Build new stations and mines
  • Unlock and improve ships
  • Find and collect hidden resources
  • Controller / Gamepad support
  • Completely in English, Spanish, Portuguese and German

Videos

Gameplay Trailer YouTube


Images

Download all screenshots & photos as .zip
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AquaNautic_2020-02-10-15-40-21.m.png
Screenshot_20200410-194111_AquaN.png
Screenshot_20200723-115729_AquaN.png
Screenshot_20200723-115926_AquaN.png
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Download logo/icon assets as .zip
logo
icon

Monetization Permission

Lahnbyte allows for the contents of AquaNautic to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from AquaNautic is legally & explicitly allowed by Lahnbyte. This permission can be found in writing at https://www.indiedb.com/games/aquanautic/presskit.


About Lahnbyte

Boilerplate
Explore the deep sea and collect resources, build new mines and other stations!

More information
More information on Lahnbyte, our logo & relevant media are available here.


AquaNautic Credits

Lahnbyte
Founder


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks