Apostasy is a Metroidvania game style with alot of RPG's elements based on several different games with mechanics and gameplay, that mix in an independent production made with effort and dedication of producers that above all, are gamers in the first place. The passion for the different types of games, made us fit several genres in a single game, which features elements ranging from Metroidvania to the most modern MMORPGs. Our goal is to create a unique universe, which will reveal mysteriously, differents terribles episodes of humanity. Apostasy will tell the story about Aleck, The Black Flame Bearer, who is on a secular journey seeking answers that explain who he really is and why he inherited such a peculiar curse. Apostasy will soon be available in Beta, which will be available in our crowdfunding campaign, where it will be possible to test and see everything we are preparing, including incredible voiceovers and authoring music.
We are constantly trying to improve everything, and where we worked the most during that time was in the visual of the scenarios and mobs that are part of the Forge world, adding more frames in the animations and trying to make each enemy visually unique.
Now I'm going to show a little how our scenarios are doing, we redo a lot, and with the objective of detailing each centimeter of the screen and enriching our environments, in this way, we try to aggregate the experience and feelings of the player during the gameplay.
After a long time without great news, we finally decided to show something about how the gameplay is getting, in this video we highlight the beginning of the underground of the cathedral of Sancterine and show how Fergal, the blacksmith, will support in this adventure, buying, selling and improving equipment! we also show you how Aleck will equip his arsenal!
That's all folks, we really love your feedback and would love to hear it, for create a unique experience for each player!
Hello everyone, a lot of time I do not update new information about Apostasy: Shadows Eras, well it's time! we have worked hard since May and have several...
First Apostasy article, with the purpose of clarifying and presenting what we are producing.
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Achei a parte visual linda e com certeza a skill tree ampla me chama atenção (algo que se fosse simplesmente linear e sem tanta possibilidade de variação já me faria nem tentar por saber que aquilo teria um fim depois de algumas poucas horas de gameplay). A inclusão dos elementos de rpg nesse gênero me deixa bastante curioso para tentar. Se iniciarem crowd founding, vou colaborar! Força e sigam melhorando no projeto. Grande abraço!
Pensava que o jogo seria ruim, mas pelas imagens e vídeos que você mostrou, me lembrou muito do symphony of night e isso é muito bom, realmente achei potencial no seu trabalho. Espero que de certo para tu mano.