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NOTICE: This project has, unfortunately, been officially closed for now. I'm guessing most people would have seen that coming... uh... a good year or so ago when I stopped updating it. But here's the official notice: I'm no longer working on this particular project. It was a learning experience for me, on how NOT to create a game, and ultimately it fell into disarray as my ideas became impossible and bugs prevailed.
I'll probably archive it soon, and I don't have any intention of finishing this particular game. I have some interest in rebooting it later as a more mature project, but if I did that I'd probably start it as a whole new game, with a better engine and possibly a development team.
Thanks everyone for the interest, and I'm sorry I let you guys down. :P
Welcome to the Apocalypse...
A world torn apart from war and destruction, where only few can live amongst the burning wastelands. Constant military struggles against an unwithering foe and large survivor movements... can you survive?
Explore open worlds with dynamic effects!
Each game is different! Explore a open wasteland, where the odd tree and salvageable piece of equipment lay dormant upon the land. NPC camps, survivors and the powerful mutant zombies make each night a deadly struggle.
Build an inventory out of varied items and materials.
Scavenge resources from nearby deposits, and then get set into building a fort out of multiple types of buildings and shelters. Collect unique guns and melee weapons, collect useful tools and build defensive emplacements in case the zombies decide to pay you a visit.
Build a thriving survivor empire!
Hire NPCs that are attempting to survive the apocalypse. Different types of survivors including Grunts, Doctors, Ex-Military and Thiefs provide unique roles and abilities! Build a base out of buildings, construct living quarters and launch assults against rival NPC towns.
Apocalyptic is a small top down survival and base building game being built inside Scirra Construct Classic. This game is not designed to compete against the major indie titles out there- rather, it's designed as both a learning experience and also a fun little game where the player can just mess about how he wishes- while staying alive, of course.
This game favours perma-death and survival aspects such as hunger, fatigue and strength. Of course, when the game is finished this will all be togglable if you just want to mess about in the game.
Apocalyptic has had great contributions in the form of music and ideas from the people listed below, and for that I thank them immensely! I'm the one putting the game together, however, this is my first game I have ever publicly developed and therefore I am learning as I go.
Attention: I'm looking for a texturer to texture some of the basic models that this game uses. Not looking for anybody super highly skilled, just somebody that knows how to add a texture to a model (and a simple minecraft style texture at that).
Credits:
- mechwarrior24 (Design)
- Spades (Design/Art)
- Static Dogma (Musician) ----
Guess what guys? It's getting that time of year. And soon, the world will end, and the Apocalyptic will rise...
Actually, I find that hilarious. I'm a firm believer in science and logical thought, and there's nothing logical about it. But anyway, onto the game. The game's rolling along, sorta, it's becoming more of an overall project than a single game. I'm really focused on creating a wasteland based zombie survival game with grid style building. Doubt I'm going to really achieve that with Construct, nor with the current game's system, since it really is extremely simplistic. So, I'm thinking this version will be the game's concept prototype, and then I can go onto Unity 3D or something and take advantage of advanced features to create a far more enjoyable and interesting game. :D
I've implemented a simple world generation system, one that generates a simple wasteland of forests, lakes and more out of a simple grid. That means I've gone back away from prebuilt towns... in fact, the only "buildings" that exist are ruins that offer temporary shelter or loot spawners. The idea is that the player builds his own makeshift shelters, like Minecraft. The game's original idea.
Other civilians now have classes, which will eventually translate into different graphical styles and weapons. I'm going to keep the idea of different NPCs only being able to do different roles. Doctors, for example, will always be able to heal friendly characters, while builders are required to complete building projects- you're not exactly a jack of all trades.
It's actually sort of playable, in a boring way. The Hunger, Thirst and Fatigue stats all work now, as well as most inventory items. I've implemented a primitive loot generation system, so it's possible to generate those around the place. What I'd like to do now is add in the world objects, such as ruins of houses, abondoned camps, crashes vehicles/helicopters etc, which will provide light shelter and will spawn loot. Then, I need to finish the system that generates zombie hordes/civilian groups, and it's will hopefully be playable. Basically.
There's been tons of other changes too, but I wont go through them here. Actually, yes I will... here's some:
- Two new weapons- Revolver, and Bolt Action Rifle
- NPC classes framework
- Simplistic Military Camp spawns on the map with tents and soldiers
- Military Vehicle, Military Truck and Attack Helicopter
- Better combat system
- Shiny new soundscape for the sandbox mode
- 16 consumable items, 4 working weapons, 2 tools without inventory listings
- Added container object type, so any object can contain loot really :P
- Other tweaks and bits and pieces
Update time! Finally! I should probably update a bit more often, however now I have a fair bit more done and I can say more than "I've added a few weapons...
Well, I think it's well overdue for another update. And yes, there was a bit of a hiccup in getting World Demo R2 finished and uploaded. But there's been...
Alrighty... now, I've decided that I'll release a new alpha demo on Mod DB very soon. This is because that I've noticed that still a significant amount...
Well, it's been awhile since I updated here. Things are going slow, as always, but steady. Not really that much to report though...
Quick update, in case you hadn't guessed :P - Apocalyptic is now 'aslpeep' in that the project hasn't had much traction lately... this is both because of school/work/less time/oh god the engine/did I mention work and the fact that the game itself is... horrible. As in, barely working, still unplayable and is of a fairly boring style.
I might come back to the game later on, though if I do, it's really going to be to complete rebuild the game from scratch, maybe in Unity or something. But... one day... I WILL get this game playable, if it's the last thing I do... :D
Right-o, I've deleted the old downloads. They didn't really have anything to do with the new version anyway. :P
I've got one more test version I'd like to do before I upload "Apocalyptic Alpha 1", which will be, exactly as it says. Just an example of what the game will be like, not the game itself seeing it really doesn't fully work yet.
The art direction - simple, effective, awesome. Keep it up.
This game looks really good, when is the next version coming out? And if so do you need any Alpha/Beta testers
Thanks- there technically isn't a actual version uploaded yet, and the two "World Demos" are an older version of the game from long ago. I need to take them down soonish.
Right now I don't need any more testers, but later on when the game gets a bit more advanced and is nearing completion I'll probably need a few more.
I'm aiming to have an extremely early version uploaded here soonish, so others can see which direction the game is going in.
I've updated the games info- again, to reflect what this game is turning out like. An update coming soon... as soon as there's enough to update upon. :P
Add "HARDCORE MODE" in which you'll need to eat and drink in order to survive.
This looks good though.
Hunger is already part of the game, however an interesting suggestion. Perhaps something like making the zombies extremely overpowered and quick?
I'd think it better to make the player themselves be more vulnerable. Think about Witcher 2 -- it's gameplay mainly centers on making the player have to be -smarter- than their opponent rather than faster at pulling the trigger or being able to evaded them quickly enough. If anything, a hardcore mode would seemingly benefit from more limited resources and other sorts of negates and even some bonuses exclusive to it (such as being able to kill most zombies with one shot if you're wielding an accurate weapon).
That sounds like an interesting idea. I'm implementing a sort of stat system for the player, which I'm later upgrading to include skills. It would be relatively simple and doable to achieve what you suggested above.
It would be nice to see a survivor camp full of farmers, ex soldiers, and people who used to be doctors, kinda like a main base that always has food, mediciene and defence. Whenever they get to much food from a harvest they trade it for things they could use, like weapons, ammo, or just for a task they need done. Like scouting out an area to see if they need to keep extra troops up to defend the area. Thats mostly what i see coming from something this awesome
That's the plan. There will be NPC camps around the map, but the overall complexity of how the AI handles that camp could differ.
I really am aiming to get a camp like that going, with self aware gathering and such, but that sought of AI will probably be developed pretty slow due to the fact that the AI itself has been paticuarly difficult to implement so far...