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Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.

Post news Report RSS Version 0.0.18 Almost Ready

Nearly finished with this week's version and a new Dev Journal is up.

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I've been moving along pretty quickly with everything this week. Sometimes I just get on a roll and just about everything I planned on adding this week is in. Only the Police Station is left and there are some images posted up in the images section to show off what I have thus far.

A new Dev Journal is also available showing off some of the new features. Everything I've gotten done is listed below:

Newly Added:
· New GUI items that count how much housing you have
· Zombie AI is improved AGAIN
· An overhead map has been added in
· Survivors are now mortal
· Survivors now spawn randomly in buildings

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