The story revolves around an unfortunate accident, the protagonist finds himself lost inside an unexplored cave that seems to be bound to his emotions, exposing neglected facts about his ominous past. At this 2D adventure platformer, a young adult engages in a journey to find and accept himself, he’ll jump between platforms, do multiple dashes, and manipulate the room content by changing its predominant color, going through the darkness of this cave until reaching the light and whatever awaits him in the afterlife.
A 2D adventure platformer where the play will jump between platforms, dash multiple times, and manipulate a room's content by changing its predominant...
overview of anything but dark
A look at the making and final trailer of the game "Anything but Dark".
devlog #8 - trailer
A look at the current level design of the vertical slice of "Anything but Dark".
devlog #7 - level design (vertical slice)
In this devlog we wanted to show the process of making the background art for our game “Anything but Dark”, where we are with that part of the project...
devlog #6 - background art
In this devlog, we will provide you some simple information about the Boss: how it starts, how it works until the end of the level and the meaning behind...
devlog #5 – boss mechanical design
In this devlog, we will give you a look into the process of the creation of the current soundtrack of "Anything but Dark".
devlog #4 - soundtrack's creative process
In this devlog, we show some of the updated movement for "Anything but Dark", using a custom physics system.
devlog #3 - movement
A peek at a gameplay demonstration of the current state of "Anything but Dark", featuring a boss level that puts the player's skills to the test.
devlog #2 - gameplay demonstration
A look at the early stages of our concepting phase for the desired look for "Anything but Dark", as well as how it evolves through the narrative.
devlog #1 - concept art
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