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Antegods is an action-packed arena shooter in which the remnants of the Mayan civilization have taken to space. Two teams of 4 players each control customizable stonepunk mechs to hunt for energy and fight off opponents in a procedurally generated and highly destructible map. The ultimate goal is to activate enormous ‘titan’ statues that will bring explosive mayhem down upon the enemy team. Whoever wins these tactical battles climbs an intergalactic tournament ladder, ultimately becoming gods themselves.

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Antegods Development update #24 - The 4 pillars of Antegods Design philosophy

Antegods Development update #24 - The 4 pillars of Antegods Design philosophy

News

In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding...

Turning our 8-bit game into 3D stonepunk!

Turning our 8-bit game into 3D stonepunk!

Feature

Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Antegods is on Fig - nearing 23K after first 10 days!

Antegods is on Fig - nearing 23K after first 10 days!

News 2 comments

We're 10 days into our crowdfunding campaign on Fig with our game Antegods, a competitive stonepunk multiplayer shooter. We've already hit 23K! Thanks...

Antegods Code Update #23: Setting up the database architecture for our multiplayer game

Antegods Code Update #23: Setting up the database architecture for our multiplayer game

Feature

Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods...

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods Code Update #22: Redesigning weapons through playtesting

Feature 1 comment

Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...

Antegods Code Update #21: Growing Procedural Plants

Antegods Code Update #21: Growing Procedural Plants

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods Code Update #20: The ever changing battlefields

Antegods Code Update #20: The ever changing battlefields

Feature

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Antegods Design Update #19: Reshaping the Titan

Antegods Design Update #19: Reshaping the Titan

Feature

As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Design Update #18: Special Powers or Animal Instincts?

Antegods Design Update #18: Special Powers or Animal Instincts?

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Taking the Airbus to GDC

Taking the Airbus to GDC

Feature

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Art Update #17: Procedural Plants

Antegods Art Update #17: Procedural Plants

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts...

Antegods Audio Update #16: Neuro Bass and Berimbau Sound

Antegods Audio Update #16: Neuro Bass and Berimbau Sound

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blog...

Antegods Code Update #15 : Connecting Computers

Antegods Code Update #15 : Connecting Computers

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blogposts...

Antegods Art Update #14: Crank up the Cracks

Antegods Art Update #14: Crank up the Cracks

News

As we’re working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date with regular development blogposts from our...

Antegods Showfloor Update 13: No Sleep at Insomnia

Antegods Showfloor Update 13: No Sleep at Insomnia

News

As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with regular development blogposts from...

Antegods Art Update 12: Environmental Concerns

Antegods Art Update 12: Environmental Concerns

News

As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with regular development blogposts from...

Antegods Design Update 11: Customizing Totems on paper

Antegods Design Update 11: Customizing Totems on paper

News

As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with weekly development blog posts from...

Antegods Story Update 10: What’s the story?

Antegods Story Update 10: What’s the story?

News

As we’re working hard to make our stonepunk arena action game Antegods a reality, we keep you up to date with weekly development updates from our design...

Antegods Code Update 9: Treading into Multithreading

Antegods Code Update 9: Treading into Multithreading

News

In this post, code lead Niels jumps into the challenge of multithreaded code in the singlethreaded programming environment that is Unity.

Antegods Art Update 8: Ancient & Alien

Antegods Art Update 8: Ancient & Alien

News

Antegods Art Update 8: Ancient & Alien.

Antegods Design Update 7: Tweaking Dash Gameplay

Antegods Design Update 7: Tweaking Dash Gameplay

News

Antegods Design Update 7: Tweaking Dash Gameplay.

Antegods Development Update 6: Feedback, Colors and Dashing (but not through the snow)

Antegods Development Update 6: Feedback, Colors and Dashing (but not through the snow)

News

After the chaos of the Game Developers Conference in San Francisco, we’ve now returned to the regular Antegods developments schedule. Which means it’s...

Antegods Development Update 5:Putting in work for GDC

Antegods Development Update 5:Putting in work for GDC

News

If all was quiet on the Antegods Development Update front recently, that’s because we were working super hard to finish a prototype of our Stonepunk...

Antegods Development Update 4: Sights Set on GDC

Antegods Development Update 4: Sights Set on GDC

News

When we posted our previous update, we were slowly getting back into the development groove after the holiday break, still getting used to the idea of...

Antegods Development Update 3: Playtesting and Rigging

Antegods Development Update 3: Playtesting and Rigging

News

Antegods Development Update 3: Playtesting and Rigging

Antegods Development Update 2: Totems ’n’ Titans

Antegods Development Update 2: Totems ’n’ Titans

News

Antegods Development Update 2: Totems ’n’ Titans

Antegods Development Update 1: Stonepunk, Spindle Points and ScriptableObjects

Antegods Development Update 1: Stonepunk, Spindle Points and ScriptableObjects

News

Antegods Development Update 1: Stonepunk, Spindle Points and ScriptableObjects

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Antegods
Platforms
Windows, Mac, Linux, Metro, XONE, PS4
Developer & Publisher
Codeglue
Engine
Unity
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Homepage
Antegods.com
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