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Real-time game with turn-based fights. 2229 year. The epoch of states is gone, the age of corporations struggling for their influence in outer space has come. You will play for the special agent of the top-secret division of one of the corporations. He was sent with a secret mission to a quarantine planet belonging to another corporation in order to find out the true state of affairs. The planet produced very rare energy crystals, which were not found anywhere else. When mining mines with crystals, traces of an ancient highly developed civilization were discovered. After this discovery, the planet was declared to be closed to the site due to an outbreak of neuroinfections that caused significant mutations. Features: volume vision system assembly, disassembly and repair of various items, 12 types of different impacts large number of objects for interaction different types of injuries and fines from injuries non-linear quests and many more interesting things...

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Many improvements and changes have been made in this update.

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The following is added:

-a system of random encounters on a global map (according to the time of day and habitat of the creatures)
-new storage system - up to 10 slots (use of bed)
-added characters selling tools and parts for armour and weapons
-added doctors - they sell medicines and treat for money (a doctor at the Condirriens base treats for free)
-several new locations
-a new enemy
- a new type of weapon
-slightly improved graphics
-bug fixing

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baszermaszer
baszermaszer - - 444 comments

Title is horrible, but the "turn based science fiction" sounds very promising. Looking at those dungeon walls / rocks first I thought the graphics is from Spiderweb games, like Avernum or Geneforge. :) Then the palm trees look more like XCOM. The creature targeting bodyparts and the soldiers look nice. Make the bodypart targeting UI fast like in Fallout 1-2, please.

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