Real-time game with turn-based fights. 2229 year. The epoch of states is gone, the age of corporations struggling for their influence in outer space has come. You will play for the special agent of the top-secret division of one of the corporations. He was sent with a secret mission to a quarantine planet belonging to another corporation in order to find out the true state of affairs. The planet produced very rare energy crystals, which were not found anywhere else. When mining mines with crystals, traces of an ancient highly developed civilization were discovered. After this discovery, the planet was declared to be closed to the site due to an outbreak of neuroinfections that caused significant mutations. Features: volume vision system assembly, disassembly and repair of various items, 12 types of different impacts large number of objects for interaction different types of injuries and fines from injuries non-linear quests and many more interesting things...
In the new version of the prototype, some changes have appeared. Not only visual, but also more serious. In my engine created a system of non-linear quests and dialogues. Also an analogue of the "fog of war" is added, I called it the "horizon of vision"
Beta-version 0.5 is avaliable. Added window of parameters and skills
Window of the character's skills in the beta version 0.5
This video shows a fragment of turn based combat.
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