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In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

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Report RSS Mobile GUI Example (view original)
Mobile GUI Example
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InvaderGames
InvaderGames - - 11 comments

Looks pretty good, but wouldnt the X/C buttons feel better if they were lower on the screen? think NES and SEGA joypads ;)

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seagaia Author
seagaia - - 62 comments

yeah, logically you can press in the top half to hit them. i'll probably move the graphics down to make it appear that way!

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rogervanzant
rogervanzant - - 137 comments

Freaking awesome. Need more 2D gaming @_@

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