Annex: Conquer the World is an anime themed real time strategy game that brings fast paced combat with a diverse arsenal. Play as one of four factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as they struggle for dominance all over the world, competing for a priceless red mineral. The game now contains 4 factions, over 30 tech trees, original maps, and tileset. Built using open source RTS MegaGlest, the focus of the game is multi-player and single-player skirmishes. However there are also scripted scenarios/missions!
An experimental tileset based on the Wasteland Tileset (now called Outland FYI) which replaces the worn torn factory ruins with futuristic office buildings and hi rises, for a Sci-fi urban city feel.
I think you should scale the buildings a little bit bigger, and add a concrete shore because that dirt shore on the concrete doesn't look so good.
I cant :( or at least not now. Tileset objects disappear when they get far enough from the screen (to save memory) normally this is not an issue, but when dealing with objects larger than 3 squares you notice them appearing and disappearing. Once we can change the code so that they will disappear farther from screen, then ill increase the size.
As for the shore, MG uses one texture for all mountains, so I cannot change that either unless some gets hard coded into the engine. Thank you for input though!
thats cool! so, wasteland mode uses this buildings, and instead the winter one uses the old ones? Sounds good :) also, good work with the terrain texturing. have you changed the ''desert sand'' texture for another one? that texture in some places looked a little weird. (In winter is ok because it looks like snow and fits, but th greengrass/sand texture looks odd when they are near and out of place xD
Great job BTW!
PD: Both buildings of both modes have the same sizes? and what those white lines on the concrete represent to be?
These buildings are in their own tileset called "Metropolitan" based off of wasteland wasteland and the others still uses the old buildings. Both are the same size. The only textures to change in this tileset are roads, and the metal plates texture which has a clean concrete texture.
The white lines are supposed to be generic symbols, I cannot place individual decals or rotate them, instead they are place randomly on the pavement, when the map is loaded.
Thanks!