• Register

In Angon - The Grim Age, role-playing faces a medieval apocalyptic story about survival and politics. Enter into the journey that leads the world to chaos and misery, exploring unique places on the wasted land of Eradon. Take decisions that can shape the destiny of the people, battle on turn-based old rpg style and immerse yourself in the rich and deep lore with unique npcs that actually cares with your actions. The people of Hellstad waits for your arrival.

Post feature Report RSS Angon Explained #2: World Map - Castles

This week we will continue to explain more about the World Map and its features. This devlog will especially be about castles in Angon, their role in lore, and how they affect gameplay.

Posted by on

World Map Castles header

This week we will continue to explain more about the World Map and its features. This devlog will especially be about castles in Angon, their role in lore, and how they affect gameplay.

In Angon lore, castles play a minor role in regional geopolitics, as their utility has been overshadowed by the expansion of large city-states.
The castles that survived the Dying Night became dependent on the productions of the cities and their trade, which made many castles seen as useless.
The main function of those who remain is precisely to protect their regions and trade routes from the various dangers that threaten travelers on the roads of the continent, such as bandits, cultists, beasts and Whisperers.

World Map 2   Castles Sample

(In-game castle map)


Trade with Strongholds
As mentioned above, castles survive on productions from cities. The rulers of these lands have signed treaties stipulating that they will only trade with the city-state they have sworn allegiance to, which makes them directly dependent on their lords. Any merchant who wishes to trade with the Lords of these fortresses must obtain a permit to do so, which can be requested from the town halls of each city, at a cost, of course. Having the permission to trade with them can be a very profitable business depending on what your company produces. Most of the products that are sold in these lands are food, livestock and military equipment.

Contracts
It is very common that the lords of these fortresses are looking for mercenaries to carry out more dangerous tasks, whose lord is not willing to waste the lives of their troops. These contracts are announced in the City Halls of each city and most of the time they are contracts that involve bloodshed.
Eventually trade contracts are also requested when a certain material is in short supply. These contracts however depend on the trade authorization that must be obtained.

Shelter
One of the main sources of income for these castles is to house caravans, travelers and pilgrims who are traveling through the dangerous roads of Angon. For a certain price it is possible to stay behind the walls of a fortress while waiting for something to happen, such as for a group of bandits to move away from the route you were taking.

Training
If you are looking to increase the combat experience of one of your members, looking for a trainer in a stronghold is a good option. Castles are full of combat and war veterans who offer to train recruits for a price.

Castle Models on the World Map


Castle 1

Castle 2

Castle 3

Castle 4

(These are work-in-progress images and may change during development!)



In the coming weeks we will continue to talk about the world map and its features, stay tuned!

See you soon!

Post comment Comments
Guest
Guest - - 689,181 comments

Quando eu subir de nível, o modelo do castelo também altera?

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,117 comments

Nice!

Reply Good karma Bad karma+3 votes
Jetcutter
Jetcutter - - 755 comments

Promising!

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: