Anathema is an action-adventure platformer game that follows Aurora Delacroix, a young woman who has inherited the divine powers of the Angel of Death. Her father battled with the original Angel of Death, Azrael and won after Azrael sought to build an army of the souls he was meant to deliver for judgement.
Anathema follows in the same vein of classic platformers such as Castlevania, Ninja Gaiden, Mega Man and Ghosts 'n Goblins. Anathema seeks to blend the best mechanics and designs from these games into a powerhouse platformer with a story to tell.
Join Aurora as she whips through haunted graveyards, living swamps, creaking shipwrecks and more. Featuring retro inspired pre-rendered sprites in HD with polished gameplay, high-quality orchestral score, voice acting and more.
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We have received a few emails asking about the development status of Anathema and thought it would be a good time to give an update on where we are currently at.
I'm very pleased to say we are extremely close to finishing the game! Since the last update from October 2020, development slowed significantly due to working around day jobs and personal lives but we've made some decent progress along the way still, albeit not at the rate we were making until May 2021. Things are ramping up heavily again now that we're in the final stretch! Here's what has been completed in that timeframe:
We are currently working on a horse chase segment of the game that hopefully, players will enjoy. This segment is approximately 85% complete and just needs some further level design revisions and additions. From there, it's a matter of completing the remaining cutscenes, the final boss, tightening up enemy AI, replayability rewards and placement, and some of the remaining music for the soundtrack.
We do have plans to issue a demo update in the future leading up to the release. The majority of work necessary is completed for that but does have a few items that need to be addressed before we can push that out for play.
While we're not quite to the point to feel confident in announcing a release date just yet, know that we're much, much closer to knowing when we can confidently set a date. Once everything is together we still have to run a period of beta testing and also marketing as we move into the final stretch!
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Major milestones ahead! Here we discuss development status, show screenshots and even animated sprites!
Not just pictures this time around, get ready for the audio/visuals!
The May 2018 update with new stage and enemy concept art for Anathema.
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Anathema is a love-letter to classic action-platformer series' such as Castlevania, Mega Man X, Ninja Gaiden and Ghosts 'n Goblins. Presented in HD using...
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