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Anathema is an action-adventure platformer game that follows Aurora Delacroix, a young woman who has inherited the divine powers of the Angel of Death. Her father battled with the original Angel of Death, Azrael and won after Azrael sought to build an army of the souls he was meant to deliver for judgement.

Anathema follows in the same vein of classic platformers such as Castlevania, Ninja Gaiden, Mega Man and Ghosts 'n Goblins. Anathema seeks to blend the best mechanics and designs from these games into a powerhouse platformer with a story to tell.

Join Aurora as she whips through haunted graveyards, living swamps, creaking shipwrecks and more. Featuring retro inspired pre-rendered sprites in HD with polished gameplay, high-quality orchestral score, voice acting and more.

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May 2018 Development Update



Thank you for joining us for our May 2018 update! Since we have been experiencing tropical weather causing flash flooding, I thought it would be appropriate to go with a water-based theme for this update. Following are images that tie together for one particular level in Anathema.

CONCEPT ART - "The Shipwreck Graveyard"
This is a stage that we knew early on we had to have in Anathema. If you are fearful of deep waters (and what may dwell within them) then this may be one of the creepier areas in the game. A torrential storm rages across this vast ocean, causing violent waves and disturbing its inhabitants. The player must use the floating wreckage of fleets torn apart by the tempest to attempt to make it to the nearest shore for safety. The problem is there are all kinds of monsters of all sizes in the waters waiting for you, including the behemoth Dragon Turtle.

Some of you may recognize this stage from the end credits of the demo. That is an old tech demo of the stage from about two years ago so expect to see some polish when you play the game!


CONCEPT ART - "Mermaid"
It's fascinating how popular culture glorifies beautiful mermaids and tends to forget about how hideous and deadly they can be. I recently watched "Pirates of the Caribbean: On Stranger Tides" again and knew that mermaids were just what the Shipwreck Graveyard was missing. When I first began designing this enemy, I had a debate on what approach to take with its appearance. I could have easily went with the usual monstrous visage similar to the alleged photos that surfaced years ago of a dead mermaid. On the other hand, I didn't want to make them a fully beautiful being as that just simply isn't interesting and threatening in this world. As such, I opted to take the middle path and leave room for belief that the mermaid could, at one point, have been an alluring siren that beguiled passing sailors before Azrael changed so much in this world.

These sirens will leap out of the waters at varying heights and do their best to bring you back into the water with them. They will be especially dangerous in sections where you're on small chunks of debris atop turbulent waves.


CONCEPT ART - "Killer Ray"
I know, not the most creative name, but that's not what's important at this stage of development. :steamfacepalm:

Most games opt for things like killer fish, jellyfish, sharks and things of that nature. It's not too often that you see a stingray type of enemy in a game. This simple but incredibly aggressive enemy will leap out of waters to fire a spray of spines from it's tail in varying angles that the player must either destroy or avoid - otherwise, it's into the drink you go!

Killer Ray

We have more things to show on this level but don't want to show all our cards just yet. You'll just have to stay tuned for further footage as development progresses for a more in-depth look. :steamhappy:

Thank you all for reading, I hope you enjoyed it!

See you in June!


April 2018 Development Update

April 2018 Development Update


The April 2018 update with new concept art for Anathema, concept art in motion and discussions of the new asset creations process.

March 2018 Development Update

March 2018 Development Update


The March 2018 update with new concept art for Anathema, behind the scenes images and even original art from the prototype version of Anathema.




The February 2018 update with new concept art for Anathema, a new level editor and a general update of what is happening with the game.

Demo Version 1.1 Now Available

Demo Version 1.1 Now Available


The demo version 1.1 patch is here with all kinds of new features, additions and changes!

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Anathema - Demo V1.2

Anathema - Demo V1.2


Anathema is a love-letter to classic action-platformer series' such as Castlevania, Mega Man X, Ninja Gaiden and Ghosts 'n Goblins. Presented in HD using...

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Esperware Interactive
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RT @BoogieKnight75: So I've been talking to @esperware a bit about doing another Let's Play of "Anathema". THIS TIME, I would be joined… T.co

Apr 20 2019

Happy Birthday to the voice of Aurora Delacroix @AimeeSmithVA May your day be full of greatness and joy! PS: If you… T.co

Jan 24 2019

Show some love! T.co

Jan 9 2019

RT @jesse_makkonen: DISTRAINT 2 is releasing today... in around 10 hours or so! 10AM PST Store.steampowered.com #gamedev #indiedev #gaming #steam #SteamDeals

Nov 13 2018

RT @jesse_makkonen: DISTRAINT 2 will release 13th November! Store.steampowered.com Please, consider adding to your wishlist.… T.co

Oct 11 2018

RT @jesse_makkonen: DISTRAINT 2 will release 13th of November! Store.steampowered.com Please, consider adding to your wishlist and spr… T.co

Sep 17 2018

RT @iccgrows: Indie game Anathema uses DAZ, Renderosity for art assets Independentcreatorsconnection.com T.co

Sep 15 2018

For those in Australia, go say "hi" to @AimeeSmithVA @OzComicCon for us please. We're a long way across the pond a… T.co

Sep 14 2018

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