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Our goal is to achieve complexity through simplicity…ironic right? We think many video games, and even board games, tend to make things so complicated in order to make things more interesting and keep players from moving on to a new game. At Simplexity Game Studio, we believe that we can create a fun and lasting game with a simple yet refined set of rules and gameplay. We believe that the greatness of a game isn’t determined by the amount of things involved in the game, but the quality and thought put into what IS in the game. With Amalgam, we tried to create a simple design, with as small a learning curve as possible, and in return giving the players endless strategies and letting their mind and creativity do the rest of the work. We like to (although a bit of a bold statement) think of Amalgam as the ‘Modern Chess’. Of course, we will be ecstatic if Amalgam becomes one tenth as popular as chess, but we are using Chess’ “complexity through simplicity” as our role model.

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The main screenshot is the overview of the game details!

Infographic 1

Want to see screenshots and more info?

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Visit our website! Amalgamboardgame.com

Gameplay

100% Skill
No luck involved here. No matter what the outcome, win or lose, it’s a reflection of your performance. We want this to be a competitive game that focuses on you and your game-play choices.

Unique and Original
We like to think that our game is different than any other game out there. Our goal is not to simply pull from other game ideas, but to create something original and progressive.

Interactive Pieces
Although this is a board game, each piece should feel alive and interactive. We hope to bring the game to life instead of having a traditional (static) board game feel.

Compelling Story
A storyline isn’t one of our main goals for Amalgam, but we still plan on incorporating an intriguing and compelling story into the game. By creating a story we hope to bring more life into our characters, and in turn, make for a more exciting experience.

Thanks for checking us out! Ask us questions and follow us for updates. We plan to start a Kickstarter then launch on Steam! Thank you!

here are some extras! (keep in mind these are VERY early pictures!)

amalgam apalacios jade v2 720

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Capture

Capture 1

Capture 2

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Amalgam
Platforms
Windows, Mac, Linux
Developer & Publisher
Simplexty Game Studio
Engine
Unity
Contact
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Release date
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Style
Theme
Abstract
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @gameamalgam

The Void piece - Golden Dragon, finally is in game engine. #amalgam #boardgames #gamedev #dragon T.co

Nov 17 2019

I've finally managed to import board model to #UnrealEngine and it looks awesome! Amazing environment art from… T.co

Nov 9 2019

New version of the second piece. Mythological Pixiu got better pose and I dusted off my pencils. #amalgamT.co

Nov 7 2019

While being the most important piece that can secure a win, the Void can also amplify abilities of other pieces, th… T.co

Sep 29 2019

The Void is the most important piece. One of the victory conditions for the game is escorting the piece to capture… T.co

Sep 29 2019

Amalgam is a private project and since every penny is from my wallet, I decided to use #blender for 3d modelling. A… T.co

Sep 29 2019

The game concept is inspired by Avatar Airbender Pai Sho. When I was thinking about the theme, I decided to set it… T.co

Sep 29 2019

The Amalgam is a two player board game. Easiest way to describe the gameplay, that is turn based strategic game, wi… T.co

Sep 29 2019

The Amalgam Board game was created by my friend Anthony. We had some ups and downs since first start in 2015 with t… T.co

Sep 29 2019

Hi people on #Twiiter. I will be posting updates on how the Amalgam game is doing. Since I am terrible at being soc… T.co

Sep 29 2019

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