All In A Day's Work is a fast paced survival platformer-centric shooter, in the similar vein to Contra, Metal Slug and various survival shooters. However! In this two-dimensional side scrolling shooter, action takes place on four separate sides of a large three dimensional rectangular tower. You take control of Allen, tasked to restore a luxury cruise ship and its passengers by activating 'purge-nodes'.It is revealed the problem is the crew and passengers.
NOTE:
The HUD is NOT our final build - in fact it is the default UDK MAY BETA build.
This is NO indication of our final HUD whatsoever.
This is what our current HUD looks like using the UDK May's new Flash Scaleform UI features.
This looks cool! And kinda old-school, which is a big plus from me.
Nice work, I like this HUD :D
Looks really good! Well done.
lol music :D sounds fun
Well it looks ok, but I think it looks too much like an FPS HUD.
Agreed.
It does kinda look like a FPS, but it looks cool anyway.
Nice video!! :D
This looks like it's just the default scaleform hud included in the may udk beta. Which part of the hud did you actually make for the mod? Also, what does showing the different debug rendering modes achieve?
The mapping is nice though, I see a lot of potential in the gameplay.
great work so far! i really love the animations you implemented, though i'm not so sure the color scheme works with the rest of the game.