Aliens ... aliens, which forever strife through space to gather much needed resources .. resources like pizza, chicken nuggets and the most valuable .. pure sugar. AlienGarbageCowboys is designed as 'multiplayer' deathmatch for young parents (to play with kids) or everyone who likes some friendly and bloodless chaos in form of arena deathmatch and item hunting. Gameplay : Deathmatch first-person-shooter, featuring several classic and new deathmatch modes on swamp, ice and lava planets. Play in splitscreen [up to four player] or as single player versus computer-controlled foes. Fun with the classic's .. deathmatch, last-man-floating and catch-the-engineer or hunt / survive comic zombies in turn for more ammo and awesome powerups.
Here is some preview of the inGame Heads.Up.Display ...
no gameScene background, just the H.U.D. layout. Designing the H.U.D is a great opportunity to reDefine a game's target by polishing the gameplay as a mindgame.
date : 09-11-2015
info : H.U.D
title : [AlienGarbageCowboys]
Let's start with the middle, gameOver, screen. It is a competitive game, so you can make a first, second, third place and win an overall match (as in rounds). The upper [green] fluid is your shild .. by loosing it, you have to go into repair - giving you back 25% of shild. Lower right + left [red+blue] is a unique weapon capability which can be mixed e.g. left or right at 100% each or fire both, at the same time, for 50% each. This depends and is about reach, hitting just the shild, flashblend or otherwise irritate someone (e.g. your opponent). If you see one, or both, icons in the upper left ... obvious. The eye, in upper right, means zombie time - there is some place in the map with a special opportunity.
hope you like - i be deving for quit some time, the idea is quit old actualy .. like to read some input - please share and repeat.
Some graphics are CC0, from some artist ... of Course credits will be given laterOn. Please note - that this is alpha design and might change in size and/or color value.