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Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news RSS Extermination - one of the new levels in Alien Arena: Reloaded.

Here we talk about one of Alien Arena's 8 new levels for Alien Arena: Reloaded Edition due out later this spring.

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Alien Arena: Reloaded Edition is set to include eight new or revamped levels, one of the largest amounts we've had in any given release. Some of these are revamped/rebuilt versions of older maps and concepts, others are completely new. Dm-Extermination is one of the completely new levels, and in this article I will talk about it's design, origins, and goals.

Extermination, room of carnage. Extermination, entering the room of carnage.

Extermination is a level that is a post-apocalyptic themed, in the vein of Invasion, Annihilation, and Impact. It is rather large, and quite complex in layout, but built in such a way that allows for very dynamic, flowing gameplay. Though it's geared more towards FFA, it serves well as a duel map as well, due to that flowing design.

Extermination was conceived and inspired after playing Rage, and it's look, atmosphere, and color scheme reflect that. There are three "rooms", so to speak. The first is a central battleground area, located inside a burned out building, similar to what we did in Annihilation, with a two story structure that has had it's second floor badly damaged and hollowed out. We put in a four-way jump pad, which makes this area play signifigantly faster and different that that of it's counterpart in Annhilation. The second room is a curved open sewer that runs outside of that first room, connected with two entrances back into the first room. The first being a staircase directly into it, the second a rusted, opened door that connects to an alleyway. The third major room, is another two story affair, this one a bit smaller than the first. Getting to the top is accomplished by climbing up a ramp made of rubble, old boards, and other garbage. Here lies a double damage power up.

The rest of the level is a series of interconnected short corridors and smaller rooms, that can be a little confusing at first(adding to the fun). Even these areas have assorted points of vertical gameplay, and areas where you can unsuspectingly drop in on heavy action. All weapons except the vaporizer are present, and there is the aforementioned double damage powerup, as well as an adrenaline, two major armor powerups, and the assorted health, ammo, and armor shards strewn about the map.

Much like all of our levels, we make liberal use of static meshes to create an extra level of detail that you don't find in most free games of this type. Despite the level of detail, the framerates are very good, and very steady. We make use of light volumes to really convey the dusty, dank atmosphere, as well as rain effects, and burning barrels in some areas.

In the next article I will talk about Dm-Bloodfactory, and Dm-Leviathan, two 2007 era maps that have been revamped for this release...

Irritant_new Author

There is supposed to be a video, it's not showing up for some odd reason.

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