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Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news RSS Alien Arena: Warriors of Mars Imminent Release

Alien Arena: Warriors of Mars is set to be released this Summer! The game is near completion, and is essentially a complete reboot of the game. New artwork, new technology, updated levels, characters, weapons, and is now looking to be Greenlit on Steam.

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The years have gone by in the blink of an eye...

When we started this reboot in the Fall of 2013, I don't think we really knew what we were getting into. It started as creating all new characters, and some new weapon models, and eventually extended to nearly every asset in the game. As time wore on, and we developed new rendering techniques, and new terrain technology, it became clear that the environments were also going to need to be updated as well. Obviously, there was no human way possible to update all 60 levels the game had, nor would we want to - it was time to clean house, and only keep the best of the best. In the end, we retained 12 Deathmatch maps(and created a brand new one), 5 Capture the Flag maps, and 2 Tactical maps. Focusing on quality vs quantity allowed us to hone and polish each of these into something that would not only play amazingly well, but also feel like a work of art that we could be proud of. However...it didn't stop there. During this time we also spent a great deal of effort refining the renderer, making it lightning fast and buttery smooth. We also stripped out much of the old game modes that people didn't show much interest in, pairing everything down to make it leaner, faster, and far easier to maintain.

It didn't stop there either...What good is an online multiplayer FPS that looks modern, but plays over the internet at a 1998 era 10fps tickrate? Not much right? We implemented a variable server tickrate(from 10 to 120 fps), expanded antilag to accomodate it, and cleaned up a lot of nagging game code that had been neglected. In the end, we have wound up with an arena FPS that has a lot of old-school charm, with a more modern feel, minus all of the really annoying things that today's arena FPS's try to implement to slow it down. The game is fast...really fast. Insane trick moves can be achieved using dodge chaining techniques and weapon splashes. There is really no ceiling to the skill you can achieve in Alien Arena.

Alien Arena is now on Steam Greenlight, so please, vote for us, and hopefully we see a lot of new faces this summer in this blockbuster reboot and release!

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Why does the Greenlight page only list PC (Windows)?

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Irritant_new Author

Thanks, fixed it.

Reply Good karma+2 votes
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