• Register

Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena 2008 Released

COR Entertainment, LLC announces the release of Alien Arena 2008 - a freeware, opensourced FPS!

Posted by on

COR Entertainment, LLC announces the release of Alien Arena 2008, a freeware, opensourced FPS.

This game is the followup to the critically acclaimed (Linux.com) Alien Arena 2007, and features nearly all new game media, gameplay improvements, and a client that has been significantly upgraded for improved visual effects as well as major optimizations that greatly improve the fluidity and performance.

Martian! The new Martians.


Alien Arena 2008 also offers a change to it's overall theme, moving towards a slightly darker, more serious tone, while still retaining a good bit of it's retro style, creating an interesting marriage between classic and modern sci-fi. This resulted in completely new player models, many new weapon models and textures, and seventeen new levels.

There are major improvements in weapon effects, per-pixel lighting, texture resolution, and resource usage, as well as the addition of a cross platform server browser, FUSE. Weapons have been tweaked for better balance, and movement has been enhanced with the addition of dodging abilities. Alien Arena 2008 will run on Windows and Linux, and the OSX/Mac port will be released in one week.

Download the game at Indiedb.com

Post comment Comments
Aeneas2020
Aeneas2020 - - 922 comments

sweet ill dload this now

Reply Good karma Bad karma+2 votes
Jam3s007
Jam3s007 - - 1,217 comments

is the mac release coming soon?

Reply Good karma Bad karma+1 vote
Jam3s007
Jam3s007 - - 1,217 comments

i guess i didnt read where it says "the OSX/Mac port will be released in one week."
looking forward to it :)

Reply Good karma Bad karma+1 vote
Henley
Henley - - 1,973 comments

looks good :P

Reply Good karma Bad karma+2 votes
fragapple
fragapple - - 110 comments

finally ;) thx

Reply Good karma Bad karma+2 votes
TheHappyFriar
TheHappyFriar - - 518 comments

wow... it's like a whole new games from two years ago! Great job! :D

Reply Good karma Bad karma0 votes
Irritant_new Author
Irritant_new - - 210 comments

Thanks, the team put a ton of work into the last two releases, and it's just the beginning of alot of new stuff to come :)

Reply Good karma+1 vote
TheHappyFriar
TheHappyFriar - - 518 comments

I know I'm in the minority here, but I loved the SP versions of the game, I'd love to play another SP adventure.

Reply Good karma Bad karma+1 vote
INtense! Staff
INtense! - - 4,100 comments

What engine was used to make this game? You need to update your profile!

Reply Good karma+3 votes
Irritant_new Author
Irritant_new - - 210 comments

It was based off of Q2 and Q3, so I have put id tech 2 as the engine and updated the profile.

Reply Good karma+1 vote
f0rqu3
f0rqu3 - - 206 comments

sounds like a qfusion rip off

Reply Good karma Bad karma0 votes
Irritant_new Author
Irritant_new - - 210 comments

Wow dude, you don't let up do ya? LOL. Let me fill you in on a little history(and for others who are interested). CRX was originally written by myself and Victor Luchits(who wrote Qfusion) in 2002. Since then both engines were developed independently, with completely different purposes. Qfusion was primarily created as an engine that could be used as a mod base, that could use Quake 3 content and game code. CRX was developed in a more specific manner, with code that linked more to various items in the CodeRED series of games, and then eventually Alien Arena, and was never intended to be used by other games. One quick glance at the code shows that they are completely different engines(the only code they share at all is the light bloom code), that do not even run the same type of game code. I hope that helps clear thing up for you :)

Reply Good karma0 votes
leilei
leilei - - 5,721 comments

CRX was originally written by myself and Victor Luchits(who wrote Qfusion) in 2002.


CRX was originally written by John Carmack.

Reply Good karma Bad karma0 votes
Irritant_new Author
Irritant_new - - 210 comments

But of course :)

Reply Good karma0 votes
f0rqu3
f0rqu3 - - 206 comments

victor luchitz thus qfusion
probably it was too much to call crx as qfusion
crx is worse

Reply Good karma Bad karma0 votes
Irritant_new Author
Irritant_new - - 210 comments

It wasn't called Qfusion because of what I wrote above. Reading comprehension 101 please. As far as which engine is better, I didn't realize this was some kind of contest. Maybe if people like you(among others) didn't try to make it such, and trollbait projects like you're infamously famous for, there would be greater cohesion between game communities. I suggest you get a new perspective on this and grow up a little.

Reply Good karma+1 vote
seens
seens - - 7 comments

this game rocks

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: