Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.
Another map being reconstructed from scratch is Zion. Remember the long boring hallway that connected the two main rooms? Replaced by this. (Shot updated using latest engine)
Fantastic.
Looking great, but at the same time this picture makes me say: Pleeaaase give me more detailed maps! (meaning more polygons/bump maps/normal maps/displacement maps or whatver :) )
More detailed than this? Or do you mean more maps like this?
I was talking about more detail.
Alien Arena is a great game and I love that it's free.
And I certainly know that putting even more detail in would require even more work and that's not something you can ask of someone who is doing this for free.
I was just saying... :)
It's not a matter of more work, it's a matter of keeping framerates reasonable for a deathmatch game where that is of importance to players. That said, I'm a little baffled. IMO that map shows more detail than most any deathmatch game this side of UT3. Compare to Quake Live, Warsow, or Nexuiz for example. It's really no contest here as far as detail goes.
True, true...no doubt about that.
I was just thinking if it's even possible on AA's engine, because UT3 (a commercial product, of course) pulls of incredible detail at incredible framerates...so...is something like that possible with AA, as well?
Not currently, but that is our eventual goal.