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Alchemic Jousts is a 2D real-time strategy game where simple mechanics meet deep gameplay. Command your elementals and support them with a wide variety of skills. Control the arena and crush your opponent in one-to-one encounters! As you progress through the single player campaign you'll be able to discover new skills and abilities by combining your already known ones and expanding your repertory of weapons to draw from.

Post news Report RSS Alchemic Jousts - Meet our Elementals (3)

We'd like to introduce you some new Elementals you can use on Alchemic Jousts, their abilities and the strategical decisions they provide. (Part 3)

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Finally, here’s the last post of our Meet our Elementals Series, showing the Elementals you’ll be using on Alchemic Jousts.

Double Elementals

TempestaS

Nuvol

Dark Cloud and Sandstorm Elementals are similar to the Smoke Elemental we showed last week, with the ability to fly, and after the first combat they will turn into Water and Earth Elementals respectively, which will drop to the ground. These abilities makes them the only elementals able to both defend and attack air and ground lanes.

Special Elementals

Ombra

Cendra

Shadow and Ash Cloud Elementals are the most powerful defensive Elementals. They can’t damage the enemy tower, but they will beat any Elemental they face, even Elementals that would usually skip fights. They can also be used ofensively, sending them as the first of a group of Elementals, cleaning the lane so their teamates can reach the enemy Tower.

Llum

Flash Elemental is the best Elemental to keep the Zones under your control, wich can be key to winning the game. It won’t damage the enemy Tower, but will avoid all fights, so that will allow it to capture all the Zones with 50% extra capture power every time you use it.

ArcSM

Rainbow Elemental is a very fragile flying elemental which will lose any fight, and won’t be able to damage the enemy Tower. However, keeping it alive for as long as possible is really useful, as you’ll get resources each second and reduced Cooldown times as long as it is on the field.

See them in action


Combat01


A well timed Tornado and Explosion caused this huge melee fight and took care of most of the red team attack.

Llum


Both the Sandstorm and the Fire Elementals are blessed with light, increasing their movement speed and capture power.

TempEle2


Sending your Elementals too close to each other can be dangerous if your opponent has a Lightning Storm ready.

About Us

We (Player 2 Game Studios) are a new 2 man indie studio, and this is our first game.
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