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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

Post news Report RSS Early Release 4.1

Airships version 4.1 is out, bringing graphical improvements, paintable ships, and a bunch of bug and balance fixes.

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Having put the game on Greenlight, one of the major bits of feedback I got was that the colour scheme of the game was weirdly... greenish. In 4.1, I've adjusted the colour scheme to use a more balanced brown. I've also switched to using a simple shader for ship drawing, which leads to much nicer scaling and fewer graphical artefacts:

There's still a way to go with the graphics, mind you. The major missing bit are animations, and I want to do better particle and lighting effects, which is why version 6 will focus pretty much exclusively on making the game prettier. Still, some things were easy to adjust quickly, and so I put them into 4.1.Speaking of prettiness, as per user suggestion, you can now paint the hulls of your airships to better strike fear into your enemies:

Beyond that, the major new addition is a counter-espionage feature in singleplayer: your empire now has a secret police that prevents spy actions, and you can choose its funding through the new Empire Details dialog. But note: as your empire increases in size, your secret police becomes increasingly unwieldy.

Finally, as befits an incremental update, 4.1 fixes a whole bunch of bugs: misplaced ships, graphics glitches, etc. So if you already have a copy, head over to the download area to try it out - and if you don't, you can buy the early access version for $5, which includes access to all future versions up to the release.


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